Revision control
++ import QtQuick
++ import QtQuick3D
++
++ Item {
++ id: root
++ width: 400
++ height: 200
++
++ // Transient view adopts the shared scene first, but then is destroyed the static view should then
++ // adopt the shared scene.
++
++ property bool loadTransientView: true
++ property bool staticViewImports: false
++
++ Node {
++ id: sharedScene
++ Model {
++ objectName: "sharedModel"
++ source: "#Cube"
++ materials: PrincipledMaterial { baseColor: "white" }
++ }
++ DirectionalLight {}
++ }
++
++ Loader {
++ anchors { left: parent.left; top: parent.top; bottom: parent.bottom }
++ width: parent.width / 2
++ sourceComponent: root.loadTransientView ? transientView : null
++ }
++ Component {
++ id: transientView
++ View3D {
++ importScene: sharedScene
++ PerspectiveCamera { objectName: "transientViewCamera"; z: 300 }
++ }
++ }
++
++ View3D {
++ objectName: "staticView"
++ anchors { right: parent.right; top: parent.top; bottom: parent.bottom }
++ width: parent.width / 2
++ importScene: root.staticViewImports ? sharedScene : null
++ PerspectiveCamera { objectName: "staticViewCamera"; z: 300 }
++ }
++ }