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++ // Copyright (C) 2026 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Helpers
++
++ Item {
++ width: 640
++ height: 480
++ visible: true
++
++ View3D {
++ anchors.fill: parent
++
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Color
++ clearColor: "black"
++ }
++
++ PerspectiveCamera {
++ z: 300
++ }
++
++ DirectionalLight {}
++
++ Model {
++ source: "#Cube"
++ materials: PrincipledMaterial { baseColor: "red" }
++ }
++
++ // The pass texture follows the size of the view, so every resize
++ // hands the quad renderer a new texture to bind.
++ RenderPassTexture {
++ id: passTexture
++ format: RenderPassTexture.RGBA8
++ }
++
++ RenderPass {
++ id: colorPass
++ materialMode: RenderPass.OriginalMaterial
++ commands: [
++ ColorAttachment { target: passTexture },
++ DepthStencilAttachment {}
++ ]
++ }
++
++ SimpleQuadRenderer {
++ texture: Texture {
++ textureProvider: RenderOutputProvider {
++ textureSource: RenderOutputProvider.UserPassTexture
++ renderPass: colorPass
++ attachmentSelector: RenderOutputProvider.Attachment0
++ }
++ }
++ }
++ }
++ }