Revision control

++ import QtQuick
++ import QtQuick3D
++
++ View3D {
++ width: 640
++ height: 480
++ id: view1
++ anchors.fill: parent
++
++ PerspectiveCamera {
++ id: camera1
++ }
++
++ Texture {
++ id: tex1
++ source: "noise1.jpg"
++ }
++
++ Texture {
++ id: tex3
++ source: "noise3.jpg"
++ }
++
++ Texture {
++ source: "noise5.jpg"
++ }
++
++ Model {
++ source: "#Cube"
++ materials: DefaultMaterial {
++ diffuseMap: tex1
++ }
++ }
++
++ Model {
++ source: "#Cube"
++ materials: DefaultMaterial {
++ diffuseMap: tex1
++ }
++ }
++
++ Model {
++ source: "#Cube"
++ materials: DefaultMaterial {
++ diffuseMap: Texture {
++ id: tex2
++ source: "noise2.jpg"
++ }
++ }
++ }
++
++ Model {
++ source: "#Cube"
++ materials: DefaultMaterial {
++ diffuseMap: tex2
++ }
++ }
++
++ Model {
++ source: "#Cube"
++ materials: DefaultMaterial {
++ diffuseMap: Texture {
++ source: "noise5.jpg"
++ }
++ }
++ }
++ }