Revision control
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Particles3D
++ import QtQuick3D.Helpers
++
++ Window {
++ visible: true
++ width: 640
++ height: 480
++ Item {
++ anchors.fill: parent
++ View3D {
++ id: view
++ anchors.fill: parent
++
++ Node {
++ id: scene
++ PerspectiveCamera {
++
++ }
++ PointLight {
++
++ }
++ PrincipledMaterial {
++ id: material
++ baseColorMap: Texture {
++ source: "qt_logo_rect.png"
++ }
++ }
++
++ Model {
++ source: "#Cube"
++ materials: [material]
++ }
++
++ Model {
++ geometry: GridGeometry {
++
++ }
++
++ materials: [material]
++ }
++ }
++
++ ParticleSystem3D {
++ id: system
++ running: true
++ SpriteParticle3D {
++ id: sprite
++ color: "white"
++ maxAmount: 200
++ }
++ ParticleEmitter3D {
++ particle: sprite
++ emitRate: 10
++ }
++ }
++ }
++ }
++ }