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++ // Copyright (C) 2024 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QQUICK3DXRHANDINPUT_P_H
++ #define QQUICK3DXRHANDINPUT_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QObject>
++ #include <QVector2D>
++ #include <QVector3D>
++ #include <QQuaternion>
++ #include <QtQml/qqml.h>
++
++ #include <QtQuick3DXr/private/qtquick3dxrglobal_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QQuick3DXrHandInput : public QObject
++ {
++ Q_OBJECT
++
++ public:
++ using HandPoseSpace = QtQuick3DXr::HandPoseSpace;
++
++ explicit QQuick3DXrHandInput(QObject *parent = nullptr);
++
++ bool isActive() const;
++ void setIsActive(bool isActive);
++
++ void setJointPositionsAndRotations(const QList<QVector3D> &newJointPositions, const QList<QQuaternion> &newJointRotations);
++
++ QList<QVector3D> jointPositions() const;
++
++ QList<QQuaternion> jointRotations() const;
++
++ QVector3D pokePosition() const;
++ void setPokePosition(const QVector3D &newPokePosition);
++
++ bool isHandTrackingActive() const;
++ void setIsHandTrackingActive(bool newIsHandTracking);
++
++ Q_SIGNALS:
++ void isActiveChanged();
++
++ void poseSpaceChanged();
++ void posePositionChanged();
++ void poseRotationChanged();
++
++ void jointPositionsChanged();
++ void jointRotationsChanged();
++ void jointDataUpdated();
++
++ void pokePositionChanged();
++ void isHandTrackingChanged();
++
++ private:
++ bool m_isActive = false;
++
++ QList<QVector3D> m_jointPositions;
++ QList<QQuaternion> m_jointRotations;
++ QVector3D m_pokePosition;
++ bool m_isHandTracking = false;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QQUICK3DXRHANDINPUT_P_H