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++ // Copyright (C) 2024 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QQUICK3DXRCONTROLLER_H
++ #define QQUICK3DXRCONTROLLER_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3DXr/qtquick3dxrglobal.h>
++ #include "qquick3dxrhandinput_p.h"
++ #include "qtquick3dxrglobal_p.h"
++ #include <QtQuick3D/private/qquick3dnode_p.h>
++ #include <QtQml/QQmlEngine>
++
++ QT_BEGIN_NAMESPACE
++
++ class QQuaternion;
++ class QQuick3DXrInputManager;
++
++ class Q_QUICK3DXR_EXPORT QQuick3DXrController : public QQuick3DNode
++ {
++ Q_OBJECT
++ Q_PROPERTY(Controller controller READ controller WRITE setController NOTIFY controllerChanged FINAL)
++ Q_PROPERTY(bool isActive READ isActive NOTIFY isActiveChanged FINAL)
++ Q_PROPERTY(HandPoseSpace poseSpace READ poseSpace WRITE setPoseSpace NOTIFY poseSpaceChanged FINAL)
++
++ Q_PROPERTY(QVector3D pokePosition READ pokePosition NOTIFY pokePositionChanged FINAL)
++ Q_PROPERTY(QList<QVector3D> jointPositions READ jointPositions NOTIFY jointPositionsChanged FINAL)
++ Q_PROPERTY(QList<QQuaternion> jointRotations READ jointRotations NOTIFY jointRotationsChanged FINAL)
++
++ QML_NAMED_ELEMENT(XrController)
++ QML_ADDED_IN_VERSION(6, 8)
++ public:
++
++ enum class Controller {
++ LeftController = uint(QtQuick3DXr::Controller::LeftController),
++ RightController = uint(QtQuick3DXr::Controller::RightController),
++ UnknownController = uint(QtQuick3DXr::Controller::UnknownController),
++ LeftHand = uint(QtQuick3DXr::Controller::LeftHand),
++ RightHand = uint(QtQuick3DXr::Controller::RightHand),
++ ControllerLeft = LeftController,
++ ControllerRight = RightController,
++ ControllerNone = UnknownController,
++ };
++ Q_ENUM(Controller)
++
++ enum class HandPoseSpace {
++ GripPose = uint(QtQuick3DXr::HandPoseSpace::GripPose),
++ AimPose = uint(QtQuick3DXr::HandPoseSpace::AimPose),
++ };
++ Q_ENUM(HandPoseSpace)
++
++ QQuick3DXrController();
++
++ Controller controller() const;
++ void setController(Controller newController);
++
++ QQuick3DXrHandInput *handInput() const;
++
++ HandPoseSpace poseSpace() const;
++ void setPoseSpace(HandPoseSpace newPoseSpace);
++
++ QVector3D pokePosition() const;
++
++ QList<QVector3D> jointPositions() const;
++ QList<QQuaternion> jointRotations() const;
++
++ bool isActive() const;
++
++ Q_SIGNALS:
++ void controllerChanged();
++ void actionMapperChanged();
++
++ void poseSpaceChanged();
++
++ void pokePositionChanged();
++
++ void jointPositionsChanged();
++ void jointRotationsChanged();
++ void jointDataUpdated();
++
++ void isActiveChanged();
++
++ private:
++ void setIsActive(bool isActive);
++
++ QPointer<QQuick3DXrInputManager> m_inputManager;
++ Controller m_controller = Controller::UnknownController;
++ QMetaObject::Connection m_isActiveConnection;
++ HandPoseSpace m_poseSpace = HandPoseSpace::AimPose;
++ QVector3D m_pokePosition;
++ bool m_isActive = false;
++ };
++
++ namespace QtQuick3DXr
++ {
++ QtQuick3DXr::Handedness handednessForController(QtQuick3DXr::Controller controller);
++ }
++
++ QT_END_NAMESPACE
++
++ #endif // QQUICK3DXRCONTROLLER_H