Revision control

++ // Copyright (C) 2024 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #include "qquick3dxrabstracthapticeffect_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++ /*!
++ \qmltype XrHapticEffect
++ \qmlabstract
++ \inherits QtObject
++ \inqmlmodule QtQuick3D.Xr
++ \brief Represents a haptic effect.
++ \since 6.9
++
++ XrHapticEffect defines the characteristics of the haptic effect.
++
++ This type is abstract. Use a subtype, such as \l XrSimpleHapticEffect.
++
++ \sa XrHapticFeedback XrSimpleHapticEffect
++ */
++
++ /*!
++ \qmltype XrSimpleHapticEffect
++ \inherits XrHapticEffect
++ \inqmlmodule QtQuick3D.Xr
++ \brief Allows setting controller haptics using amplitude, duration and frequency.
++ \since 6.9
++
++ \qml
++ XrSimpleHapticEffect {
++ amplitude: 0.5
++ duration: 300
++ frequency: 3000
++ }
++ \endqml
++
++ \sa XrHapticFeedback
++ */
++
++ /*!
++ \qmlproperty bool XrSimpleHapticEffect::amplitude()
++ \brief Defines the amplitude of the effect's vibration.
++ Acceptable values are from 0.0 to 1.0
++ \default 0.5
++ */
++ float QQuick3DXrSimpleHapticEffect::amplitude()
++ {
++ return m_amplitude;
++ }
++
++ void QQuick3DXrSimpleHapticEffect::setAmplitude(float newAmplitude)
++ {
++ if (m_amplitude == newAmplitude)
++ return;
++ m_amplitude = newAmplitude;
++ emit amplitudeChanged();
++ }
++
++ /*!
++ \qmlproperty bool XrSimpleHapticEffect::duration()
++ \brief Defines the duration of the haptic effect in milliseconds.
++ \default 30
++ */
++ float QQuick3DXrSimpleHapticEffect::duration()
++ {
++ return m_duration;
++ }
++
++ void QQuick3DXrSimpleHapticEffect::setDuration(float newDuration)
++ {
++ if (m_duration == newDuration)
++ return;
++ m_duration = newDuration;
++ emit durationChanged();
++ }
++
++ /*!
++ \qmlproperty bool XrSimpleHapticEffect::frequency()
++ \brief Defines the frequency of the haptic effect in Hz
++ \default 3000
++ */
++
++ float QQuick3DXrSimpleHapticEffect::frequency()
++ {
++ return m_frequency;
++ }
++
++ void QQuick3DXrSimpleHapticEffect::setFrequency(float newFrequency)
++ {
++ if (m_frequency == newFrequency)
++ return;
++ m_frequency = newFrequency;
++ emit frequencyChanged();
++ }
++
++ QT_END_NAMESPACE