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++ // Copyright (C) 2024 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #include "qopenxrgraphics_d3d12_p.h"
++
++ #include "qopenxrhelpers_p.h"
++
++ #include <QtQuick/QQuickWindow>
++ #include <QtQuick/QQuickGraphicsDevice>
++
++ #include <rhi/qrhi.h>
++
++ QT_BEGIN_NAMESPACE
++
++ QOpenXRGraphicsD3D12::QOpenXRGraphicsD3D12()
++ {
++ m_graphicsBinding.type = XR_TYPE_GRAPHICS_BINDING_D3D12_KHR;
++ m_graphicsRequirements.type = XR_TYPE_GRAPHICS_REQUIREMENTS_D3D12_KHR;
++ }
++
++ bool QOpenXRGraphicsD3D12::initialize(const QVector<XrExtensionProperties> &extensions)
++ {
++ return hasExtension(extensions, XR_KHR_D3D12_ENABLE_EXTENSION_NAME);
++ }
++
++ QVector<const char *> QOpenXRGraphicsD3D12::getRequiredExtensions() const
++ {
++ return { XR_KHR_D3D12_ENABLE_EXTENSION_NAME };
++ }
++
++
++ const XrBaseInStructure *QOpenXRGraphicsD3D12::handle() const
++ {
++ return reinterpret_cast<const XrBaseInStructure*>(&m_graphicsBinding);
++ }
++
++
++ bool QOpenXRGraphicsD3D12::setupGraphics(const XrInstance &instance, XrSystemId &systemId, const QQuickGraphicsConfiguration &)
++ {
++ PFN_xrGetD3D12GraphicsRequirementsKHR pfnGetD3D12GraphicsRequirementsKHR = nullptr;
++ OpenXRHelpers::checkXrResult(xrGetInstanceProcAddr(instance, "xrGetD3D12GraphicsRequirementsKHR",
++ reinterpret_cast<PFN_xrVoidFunction*>(&pfnGetD3D12GraphicsRequirementsKHR)),
++ instance);
++
++ if (!pfnGetD3D12GraphicsRequirementsKHR) {
++ qWarning("Could not resolve xrGetD3D12GraphicsRequirementsKHR; perhaps the OpenXR implementation does not support D3D12?");
++ return false;
++ }
++
++ OpenXRHelpers::checkXrResult(pfnGetD3D12GraphicsRequirementsKHR(instance, systemId, &m_graphicsRequirements),
++ instance);
++ return true;
++ }
++
++ bool QOpenXRGraphicsD3D12::finializeGraphics(QRhi *rhi)
++ {
++ const QRhiD3D12NativeHandles *d3d12Rhi = static_cast<const QRhiD3D12NativeHandles *>(rhi->nativeHandles());
++ m_graphicsBinding.device = reinterpret_cast<ID3D12Device*>(d3d12Rhi->dev);
++ m_graphicsBinding.queue = reinterpret_cast<ID3D12CommandQueue*>(d3d12Rhi->commandQueue);
++ m_rhi = rhi;
++
++ return true;
++ }
++
++
++ int64_t QOpenXRGraphicsD3D12::colorSwapchainFormat(const QVector<int64_t> &swapchainFormats) const
++ {
++ // List of supported color swapchain formats.
++ constexpr DXGI_FORMAT supportedColorSwapchainFormats[] = {
++ DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
++ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
++ DXGI_FORMAT_B8G8R8A8_UNORM,
++ DXGI_FORMAT_R8G8B8A8_UNORM
++ };
++
++ auto swapchainFormatIt = std::find_first_of(std::begin(supportedColorSwapchainFormats),
++ std::end(supportedColorSwapchainFormats),
++ swapchainFormats.begin(),
++ swapchainFormats.end());
++
++ return *swapchainFormatIt;
++ }
++
++ int64_t QOpenXRGraphicsD3D12::depthSwapchainFormat(const QVector<int64_t> &swapchainFormats) const
++ {
++ // in order of preference
++ constexpr int64_t supportedDepthSwapchainFormats[] = {
++ DXGI_FORMAT_D32_FLOAT_S8X24_UINT,
++ DXGI_FORMAT_D32_FLOAT,
++ DXGI_FORMAT_D16_UNORM
++ };
++
++ return *std::find_first_of(std::begin(supportedDepthSwapchainFormats),
++ std::end(supportedDepthSwapchainFormats),
++ swapchainFormats.begin(),
++ swapchainFormats.end());
++ }
++
++ QVector<XrSwapchainImageBaseHeader*> QOpenXRGraphicsD3D12::allocateSwapchainImages(int count, XrSwapchain swapchain)
++ {
++ QVector<XrSwapchainImageBaseHeader*> swapchainImages;
++ QVector<XrSwapchainImageD3D12KHR> swapchainImageBuffer(count);
++ for (XrSwapchainImageD3D12KHR& image : swapchainImageBuffer) {
++ image.type = XR_TYPE_SWAPCHAIN_IMAGE_D3D12_KHR;
++ swapchainImages.push_back(reinterpret_cast<XrSwapchainImageBaseHeader*>(&image));
++ }
++ m_swapchainImageBuffer.insert(swapchain, swapchainImageBuffer);
++ return swapchainImages;
++ }
++
++
++ QQuickRenderTarget QOpenXRGraphicsD3D12::renderTarget(const XrSwapchainSubImage &subImage,
++ const XrSwapchainImageBaseHeader *swapchainImage,
++ quint64 swapchainFormat,
++ int samples,
++ int arraySize,
++ const XrSwapchainImageBaseHeader *depthSwapchainImage,
++ quint64 depthSwapchainFormat) const
++ {
++ ID3D12Resource* const colorTexture = reinterpret_cast<const XrSwapchainImageD3D12KHR*>(swapchainImage)->texture;
++
++ DXGI_FORMAT viewFormat = DXGI_FORMAT(swapchainFormat);
++ switch (swapchainFormat) {
++ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
++ viewFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
++ break;
++ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
++ viewFormat = DXGI_FORMAT_B8G8R8A8_UNORM;
++ break;
++ default:
++ break;
++ }
++
++ QQuickRenderTarget::Flags flags;
++ if (samples > 1)
++ flags |= QQuickRenderTarget::Flag::MultisampleResolve;
++
++ return QQuickRenderTarget::fromD3D12Texture(colorTexture,
++ 0,
++ swapchainFormat,
++ viewFormat,
++ QSize(subImage.imageRect.extent.width, subImage.imageRect.extent.height),
++ samples,
++ arraySize,
++ flags);
++
++ // No depthSwapchainImage support because ResolveDepthStencil will be
++ // unsupported with D3D11/12 no matter what.
++ Q_UNUSED(depthSwapchainImage);
++ Q_UNUSED(depthSwapchainFormat);
++ }
++
++
++ void QOpenXRGraphicsD3D12::setupWindow(QQuickWindow *quickWindow)
++ {
++ quickWindow->setGraphicsDevice(QQuickGraphicsDevice::fromAdapter(m_graphicsRequirements.adapterLuid.LowPart,
++ m_graphicsRequirements.adapterLuid.HighPart,
++ m_graphicsRequirements.minFeatureLevel));
++ }
++
++ QT_END_NAMESPACE