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++ // Copyright (C) 2008-2012 NVIDIA Corporation.
++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QSSG_RENDER_DYNAMIC_OBJECT_SYSTEM_H
++ #define QSSG_RENDER_DYNAMIC_OBJECT_SYSTEM_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h>
++ #include <QtQuick3DUtils/private/qqsbcollection_p.h>
++
++ #include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h>
++ #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h>
++ #include <QtQuick3DRuntimeRender/private/qssgrendershaderkeys_p.h>
++
++ #include <QtGui/QVector2D>
++
++ #include <QtCore/QString>
++ #include <QtCore/QReadWriteLock>
++
++ QT_BEGIN_NAMESPACE
++
++ class QSSGRenderContextInterface;
++
++ struct QSSGCustomShaderMetaData
++ {
++ enum Flag {
++ UsesScreenTexture = 1 << 0,
++ UsesDepthTexture = 1 << 1,
++ UsesAoTexture = 1 << 2,
++ OverridesPosition = 1 << 3,
++ UsesProjectionMatrix = 1 << 4,
++ UsesInverseProjectionMatrix = 1 << 5,
++ UsesScreenMipTexture = 1 << 6,
++ UsesVarColor = 1 << 7,
++ UsesSharedVars = 1 << 8,
++ UsesIblOrientation = 1 << 9,
++ UsesLightmap = 1 << 10,
++ UsesSkinning = 1 << 11,
++ UsesMorphing = 1 << 12,
++ UsesViewIndex = 1 << 13,
++ UsesInputTexture = 1 << 14,
++ UsesClearcoat = 1 << 15,
++ UsesClearcoatFresnelScaleBias = 1 << 16,
++ UsesFresnelScaleBias = 1 << 17,
++ UsesTransmission = 1 << 18,
++ UsesViewMatrix = 1 << 19,
++ UsesNormalTexture = 1 << 20,
++ UsesMotionVectorTexture = 1 << 21,
++ UsesSheen = 1 << 22,
++ UsesAnisotropy = 1 << 23,
++ UsesIridescence = 1 << 24,
++ UsesDispersion = 1 << 25
++ };
++ Q_DECLARE_FLAGS(Flags, Flag)
++
++ Flags flags;
++ QSet<QByteArray> customFunctions;
++ QSSGShaderFeatures features;
++ };
++
++ Q_DECLARE_OPERATORS_FOR_FLAGS(QSSGCustomShaderMetaData::Flags)
++
++ class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGShaderLibraryManager
++ {
++ Q_DISABLE_COPY(QSSGShaderLibraryManager)
++ public:
++ typedef QHash<QByteArray, QByteArray> TPathDataMap;
++ typedef QSet<QString> TPathSet;
++
++ TPathDataMap m_expandedFiles;
++ QHash<QByteArray, QSSGCustomShaderMetaData> m_metadata;
++ QByteArray m_vertShader;
++ QByteArray m_fragShader;
++
++ QQsbCollection::EntryMap m_preGeneratedShaderEntries;
++
++ QReadWriteLock m_lock;
++
++ static QString getShaderCodeLibraryDirectory();
++
++ explicit QSSGShaderLibraryManager();
++
++ ~QSSGShaderLibraryManager();
++
++ QQsbCollection::EntryMap getParticleShaderEntries() const;
++
++ void setShaderSource(const QByteArray &inShaderPathKey, QSSGShaderCache::ShaderType type,
++ const QByteArray &inSource, const QSSGCustomShaderMetaData &meta);
++
++ // Does not load any shaders, only information about the content of the pregenerated shaders
++ void loadPregeneratedShaderInfo();
++
++ void resolveIncludeFiles(QByteArray &theReadBuffer, const QByteArray &inMaterialInfoString);
++ QByteArray getIncludeContents(const QByteArray &inShaderPathKey);
++
++ QByteArray getShaderSource(const QByteArray &inShaderPathKey, QSSGShaderCache::ShaderType type);
++ QSSGCustomShaderMetaData getShaderMetaData(const QByteArray &inShaderPathKey, QSSGShaderCache::ShaderType type);
++
++ void setShaderCodeLibraryVersion(const QByteArray &version);
++
++ static bool compare(const QSSGShaderDefaultMaterialKey &key1, const QSSGShaderDefaultMaterialKey &key2);
++ };
++
++ QT_END_NAMESPACE
++
++ #endif