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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ #version 440
++
++ layout(location = 0) in vec3 attr_pos;
++ layout(location = 1) in vec2 attr_uv;
++
++ layout(location = 0) out vec2 uv_coord;
++
++ #if QSHADER_VIEW_COUNT >= 2
++ layout(location = 1) flat out uint v_viewIndex;
++ #endif
++
++ void main()
++ {
++ uv_coord = attr_uv;
++ gl_Position = vec4(attr_pos, 1.0);
++ #if QSHADER_VIEW_COUNT >= 2
++ v_viewIndex = gl_ViewIndex;
++ #endif
++ }