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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ #version 440
++
++ layout (location = 0) in vec3 attr_pos;
++ layout (location = 0) out vec3 localPos;
++
++ layout(std140, binding = 0) uniform buf {
++ mat4 projection;
++ mat4 view;
++ } ubuf;
++
++ out gl_PerVertex { vec4 gl_Position; };
++
++ void main()
++ {
++ localPos = attr_pos;
++ gl_Position = ubuf.projection * ubuf.view * vec4(localPos, 1.0);
++ }