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++ // Copyright (C) 2024 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ #version 440
++
++ layout(location = 0) out vec4 fragOutput0;
++ layout(location = 1) out vec4 fragOutput1;
++
++ layout(std140, binding = 0) uniform buf {
++ vec4 clearColor0;
++ vec4 clearColor1;
++ } ubuf;
++
++ void main()
++ {
++ fragOutput0 = ubuf.clearColor0;
++ fragOutput1 = ubuf.clearColor1;
++ }