Revision control
++ [
++ {
++ "Id": "fog",
++ "Name": "Godot Engine: Fog",
++ "QDocModule": "qtquick3d",
++ "QtUsage": "Used in the Qt Quick 3D module.",
++ "Files": "res/effectlib/fog.glsllib",
++
++ "Description": "Simple fog support.",
++ "Homepage": "https://godotengine.org/",
++ "Comment": "no relevant PURL or CPE found",
++ "License": "MIT License",
++ "LicenseId": "MIT",
++ "LicenseFile": "LICENSE.GODOT.txt",
++ "Copyright": ["Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.",
++ "Copyright (c) 2014-2022 Godot Engine contributors"]
++ },
++ {
++ "Id": "closest-point-on-triangle",
++ "Name": "closestPointOnTriangle",
++ "QDocModule": "qtquick3d",
++ "QtUsage": "Used in the Qt Quick 3D module.",
++ "Files": "rendererimpl/qssgrenderer_closest_point_p.h",
++
++ "Description": "Closest point on triangle algorithm from IntelĀ® Embree",
++ "DownloadLocation": "https://github.com/RenderKit/embree/blob/master/tutorials/common/math/closest_point.h",
++ "License": "Apache License Version 2.0",
++ "LicenseId": "Apache-2.0",
++ "Copyright": "Copyright 2009-2021 Intel Corporation"
++ },
++ {
++ "Id": "blue-noise-texture",
++ "Name": "Blue Noise Texture",
++ "QDocModule": "qtquick3d",
++ "QtUsage": "Blue noise texture used for shadow mapping",
++ "Files": "res/textures/blue_noise.png",
++
++ "Description": "A blue noise texture used for shadow mapping",
++ "Homepage": "https://momentsingraphics.de/BlueNoise.html",
++ "Comment": "Generated blue noise texture distributed under CC0-1.0.",
++ "License": "Creative Commons Zero v1.0 Universal",
++ "LicenseId": "CC0-1.0",
++ "Copyright": "Public Domain (CC0-1.0)"
++ }
++
++ ]