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++ // Copyright (C) 2008-2012 NVIDIA Corporation.
++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QSSGRHIQUADRENDERER_P_H
++ #define QSSGRHIQUADRENDERER_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h>
++ #include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRhiQuadRenderer
++ {
++ public:
++ // The expected usage is one of the following:
++ // prepareQuad() + recordRenderQuadPass() right after each other (to record a full standalone renderpass, in the prepare phase)
++ // prepareQuad() in prepare phase, then recordRenderQuad() in render phase (to draw a quad within the main renderpass)
++
++ enum Flag {
++ UvCoords = 0x01,
++ DepthTest = 0x02,
++ DepthWrite = 0x04,
++ PremulBlend = 0x08,
++ RenderBehind = 0x10
++ };
++ Q_DECLARE_FLAGS(Flags, Flag)
++
++ void prepareQuad(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *maybeRub);
++
++ void recordRenderQuad(QSSGRhiContext *rhiCtx,
++ QSSGRhiGraphicsPipelineState *ps, QRhiShaderResourceBindings *srb,
++ QRhiRenderPassDescriptor *rpDesc, Flags flags);
++
++ void recordRenderQuadPass(QSSGRhiContext *rhiCtx,
++ QSSGRhiGraphicsPipelineState *ps, QRhiShaderResourceBindings *srb,
++ QRhiTextureRenderTarget *rt, Flags flags);
++
++ private:
++ void ensureBuffers(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *rub);
++
++ QSSGRhiBufferPtr m_vbuf;
++ QSSGRhiBufferPtr m_ibuf;
++ };
++
++ Q_DECLARE_OPERATORS_FOR_FLAGS(QSSGRhiQuadRenderer::Flags)
++
++
++ class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRhiCubeRenderer
++ {
++ public:
++ void prepareCube(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *maybeRub);
++
++ void recordRenderCube(QSSGRhiContext *rhiCtx,
++ QSSGRhiGraphicsPipelineState *ps, QRhiShaderResourceBindings *srb,
++ QRhiRenderPassDescriptor *rpDesc, QSSGRhiQuadRenderer::Flags flags);
++ private:
++ void ensureBuffers(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *rub);
++
++ QSSGRhiBufferPtr m_vbuf;
++ QSSGRhiBufferPtr m_ibuf;
++ };
++
++
++ QT_END_NAMESPACE
++
++ #endif