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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QSSGRENDERPICKRESULT_H
++ #define QSSGRENDERPICKRESULT_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is part of the QtQuick3D API, with limited compatibility guarantees.
++ // Usage of this API may make your code source and binary incompatible with
++ // future versions of Qt.
++ //
++
++ #include <QtQuick3DRuntimeRender/qtquick3druntimerenderexports.h>
++ #include <QtGui/qvectornd.h>
++ #include <limits>
++
++ QT_BEGIN_NAMESPACE
++
++ class QSSGRenderGraphObject;
++
++ class QSSGRenderPickResult
++ {
++ public:
++ const QSSGRenderGraphObject *m_hitObject = nullptr;
++ float m_distanceSq = std::numeric_limits<float>::max();
++ // The local coordinates in X,Y UV space where the hit occurred
++ QVector2D m_localUVCoords;
++ // The position in world coordinates
++ QVector3D m_scenePosition;
++ // The position in local coordinates
++ QVector3D m_localPosition;
++ // The normal of the hit face
++ QVector3D m_faceNormal;
++ // The normal of the hit face in world coordinates
++ QVector3D m_sceneNormal;
++ // The subset index
++ int m_subset = 0;
++ int m_instanceIndex = -1;
++ };
++
++ Q_STATIC_ASSERT(std::is_trivially_destructible_v<QSSGRenderPickResult>);
++
++ QT_END_NAMESPACE
++
++ #endif // QSSGRENDERPICKRESULT_H