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++ // Copyright (C) 2022 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QSSGDEBUGDRAWSYSTEM_H
++ #define QSSGDEBUGDRAWSYSTEM_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h>
++ #include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h>
++ #include <QtQuick3DUtils/private/qssgbounds3_p.h>
++ #include <QtGui/QVector3D>
++ #include <QtGui/QColor>
++
++ QT_BEGIN_NAMESPACE
++
++ struct QSSGRenderSubset;
++ class QSSGBufferManager;
++ class QSSGModelContext;
++
++ class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGDebugDrawSystem
++ {
++ Q_DISABLE_COPY(QSSGDebugDrawSystem)
++ public:
++ QSSGDebugDrawSystem();
++ ~QSSGDebugDrawSystem();
++
++ bool hasContent() const;
++
++ void drawLine(const QVector3D &startPoint,
++ const QVector3D &endPoint,
++ const QColor &color,
++ bool isPersistent = false);
++ void drawBounds(const QSSGBounds3 &bounds,
++ const QColor &color,
++ bool isPersistent = false);
++ void drawPoint(const QVector3D &vertex,
++ const QColor &color,
++ bool isPersistent = false);
++
++ void prepareGeometry(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *rub);
++ void recordRenderDebugObjects(QSSGRhiContext *rhiCtx,
++ QSSGRhiGraphicsPipelineState *ps,
++ QRhiShaderResourceBindings *srb,
++ QRhiRenderPassDescriptor *rpDesc);
++
++ void setEnabled(bool v);
++ [[nodiscard]] bool isEnabled() const { return Mode(modes) != Mode::None; }
++
++ private:
++ friend class QSSGLayerRenderData;
++
++ enum class Mode : quint8
++ {
++ None,
++ MeshLod = 0x1,
++ MeshLodNormal = 0x2,
++ Other = 0x4
++ };
++ using ModeFlagT = std::underlying_type_t<Mode>;
++
++ struct LineData {
++ QVector3D startPoint;
++ QVector3D endPoint;
++ QColor color;
++ };
++ struct BoundsData {
++ QSSGBounds3 bounds;
++ QColor color;
++ };
++ struct VertexData {
++ QVector3D position;
++ QVector3D color;
++ };
++
++
++ void generateLine(const LineData &line, QVector<VertexData> &vertexArray, QVector<quint32> &indexArray);
++ void generateBox(const BoundsData &bounds, QVector<VertexData> &vertexArray, QVector<quint32> &indexArray);
++
++ // Internal helper functions
++ [[nodiscard]] bool isEnabled(Mode mode) const { return ((ModeFlagT(mode) & modes) != 0); }
++ [[nodiscard]] static QColor levelOfDetailColor(quint32 lod);
++ void debugNormals(QSSGBufferManager &bufferManager, const QSSGModelContext &theModelContext, const QSSGRenderSubset &theSubset, quint32 subsetLevelOfDetail, float lineLength);
++
++ quint32 m_indexSize = 0;
++ quint32 m_pointsSize = 0;
++ QVector<LineData> m_persistentLines;
++ QVector<LineData> m_lines;
++ QVector<BoundsData> m_persistentBounds;
++ QVector<BoundsData> m_bounds;
++ QVector<VertexData> m_persistentPoints;
++ QVector<VertexData> m_points;
++
++ QSSGRhiBufferPtr m_lineVertexBuffer;
++ QSSGRhiBufferPtr m_lineIndexBuffer;
++ QSSGRhiBufferPtr m_pointVertexBuffer;
++
++ ModeFlagT modes { 0 };
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QSSGDEBUGDRAWSYSTEM_H