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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QSSG_RENDER_SKELETON_H
++ #define QSSG_RENDER_SKELETON_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h>
++ #include <QtQuick3DRuntimeRender/private/qssgrendertexturedata_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QSSGRenderTextureData;
++
++ struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderSkeleton : public QSSGRenderNode
++ {
++ explicit QSSGRenderSkeleton();
++ ~QSSGRenderSkeleton();
++ Q_DISABLE_COPY(QSSGRenderSkeleton)
++
++ int maxIndex = -1;
++
++ bool boneTransformsDirty = false;
++ bool skinningDirty = false;
++ bool containsNonJointNodes = false;
++ QByteArray boneData;
++ QSSGRenderTextureData boneTexData;
++ quint32 boneCount = 0;
++ };
++ QT_END_NAMESPACE
++
++ #endif