Revision control
++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #include <QtQuick3DRuntimeRender/private/qssgrenderparticles_p.h>
++ #include <cmath>
++
++ QT_BEGIN_NAMESPACE
++
++ static int divisibleBy(int a, int b)
++ {
++ return (a % b) ? a + b - (a % b) : a;
++ }
++ static int ceilDivide(int a, int b)
++ {
++ int x = a / b;
++ int y = (a % b) ? 1 : 0;
++ return x + y;
++ }
++
++ void QSSGParticleBuffer::resize(int particleCount, int particleSize)
++ {
++ if (particleCount == 0) {
++ m_particlesPerSlice = 0;
++ m_particleCount = 0;
++ m_sliceStride = 0;
++ m_size = QSize();
++ m_particleBuffer.resize(0);
++ return;
++ }
++ int vec4PerParticle = ceilDivide(particleSize, 16);
++ int vec4s = particleCount * vec4PerParticle;
++ int width = divisibleBy(std::sqrt(vec4s), vec4PerParticle);
++ int height = ceilDivide(vec4s, width);
++ m_particlesPerSlice = width / vec4PerParticle;
++ m_particleCount = particleCount;
++ width = divisibleBy(width, 4);
++ height = divisibleBy(height, 4);
++ m_sliceStride = width * 16;
++ m_size = QSize(width, height);
++ m_particleBuffer.resize(m_sliceStride * height);
++ }
++
++ void QSSGParticleBuffer::resizeLine(int particleCount, int segmentCount)
++ {
++ m_segments = segmentCount;
++ resize(particleCount * segmentCount, sizeof(QSSGLineParticle));
++ }
++
++ void QSSGParticleBuffer::setBounds(const QSSGBounds3& bounds)
++ {
++ m_bounds = bounds;
++ m_serial++;
++ }
++
++ char *QSSGParticleBuffer::pointer()
++ {
++ return m_particleBuffer.data();
++ }
++
++ const char *QSSGParticleBuffer::pointer() const
++ {
++ return m_particleBuffer.constData();
++ }
++
++ int QSSGParticleBuffer::particlesPerSlice() const
++ {
++ return m_particlesPerSlice;
++ }
++
++ int QSSGParticleBuffer::sliceStride() const
++ {
++ return m_sliceStride;
++ }
++
++ int QSSGParticleBuffer::particleCount() const
++ {
++ return m_particleCount;
++ }
++
++ QSize QSSGParticleBuffer::size() const
++ {
++ return m_size;
++ }
++
++ int QSSGParticleBuffer::sliceCount() const
++ {
++ return m_size.height();
++ }
++
++ QByteArray QSSGParticleBuffer::data() const
++ {
++ return m_particleBuffer;
++ }
++
++ int QSSGParticleBuffer::bufferSize() const
++ {
++ return m_particleBuffer.size();
++ }
++
++ int QSSGParticleBuffer::serial() const
++ {
++ return m_serial;
++ }
++
++ int QSSGParticleBuffer::segments() const
++ {
++ return m_segments;
++ }
++
++ QSSGBounds3 QSSGParticleBuffer::bounds() const
++ {
++ return m_bounds;
++ }
++
++ QSSGRenderParticles::QSSGRenderParticles()
++ : QSSGRenderNode(QSSGRenderGraphObject::Type::Particles)
++ {
++
++ }
++
++ QT_END_NAMESPACE