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++ // Copyright (C) 2008-2012 NVIDIA Corporation.
++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #include <QtQuick3DRuntimeRender/private/qssgrenderlight_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ QSSGRenderLight::QSSGRenderLight(QSSGRenderGraphObject::Type type)
++ : QSSGRenderNode(type)
++ , m_scope(nullptr)
++ , m_diffuseColor(1, 1, 1)
++ , m_specularColor(1, 1, 1)
++ , m_ambientColor(0, 0, 0)
++ , m_brightness(1)
++ , m_constantFade(1)
++ , m_linearFade(0)
++ , m_quadraticFade(1)
++ , m_coneAngle(40.0f)
++ , m_innerConeAngle(30.0f)
++ , m_castShadow(false)
++ , m_shadowBias(10.0f)
++ , m_shadowFactor(75.0f)
++ , m_shadowMapRes(512)
++ , m_shadowMapFar(5000.0f)
++ , m_shadowFilter(35.0f)
++ {
++ Q_ASSERT(QSSGRenderGraphObject::isLight(type));
++ markDirty(DirtyFlag::LightDirty);
++ }
++
++ void QSSGRenderLight::markDirty(DirtyFlag dirtyFlag)
++ {
++ m_lightDirtyFlags |= FlagT(dirtyFlag);
++ QSSGRenderNode::markDirty(QSSGRenderNode::DirtyFlag::SubNodeDirty);
++ }
++
++ void QSSGRenderLight::clearDirty(DirtyFlag dirtyFlag)
++ {
++ m_lightDirtyFlags &= ~FlagT(dirtyFlag);
++ QSSGRenderNode::clearDirty(QSSGRenderNode::DirtyFlag::SubNodeDirty);
++ }
++
++ QT_END_NAMESPACE