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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QSSG_RENDER_ITEM2D_H
++ #define QSSG_RENDER_ITEM2D_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h>
++ #include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h>
++ #include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h>
++
++ #include <QtCore/qpointer.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QSGNode;
++ class QSGRootNode;
++ class QRhiRenderPassDescriptor;
++
++ struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderItem2D : public QSSGRenderNode
++ {
++ Q_DISABLE_COPY(QSSGRenderItem2D)
++
++ QSGRootNode *m_rootNode = nullptr;
++
++ QSSGRenderItem2D();
++ ~QSSGRenderItem2D() override;
++
++ QPointer<QObject> m_frontEndObject;
++ };
++ QT_END_NAMESPACE
++
++ #endif