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++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++
++ #ifndef QSSGRENDERINDEXTABLE_P_H
++ #define QSSGRENDERINDEXTABLE_P_H
++
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h>
++
++ #include <QtGui/qvectornd.h>
++ #include <QtGui/qmatrix4x4.h>
++
++ QT_BEGIN_NAMESPACE
++
++ struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderInstanceTableEntry {
++ QVector4D row0;
++ QVector4D row1;
++ QVector4D row2;
++ QVector4D color;
++ QVector4D instanceData;
++ };
++
++ struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderInstanceTable : public QSSGRenderGraphObject
++ {
++ QSSGRenderInstanceTable() : QSSGRenderGraphObject(QSSGRenderGraphObject::Type::ModelInstance, FlagT(Flags::HasGraphicsResources)) {}
++
++ int count() const { return instanceCount; }
++ qsizetype dataSize() const { return table.size(); }
++ const void *constData() const { return table.constData(); }
++ void setData(const QByteArray &data, int count, int stride) { table = data; instanceCount = count; instanceStride = stride; ++instanceSerial; }
++ void setInstanceCountOverride(int count) { instanceCount = count; }
++ int serial() const { return instanceSerial; }
++ int stride() const { return instanceStride; }
++ bool hasTransparency() { return transparency; }
++ void setHasTransparency( bool t) { transparency = t; }
++ void setDepthSorting(bool enable) { depthSorting = enable; }
++ bool isDepthSortingEnabled() { return depthSorting; }
++ QMatrix4x4 getTransform(int index) const;
++ void setShadowBoundsMinimum(const QVector3D &value) { shadowBoundsMinimum = value; }
++ void setShadowBoundsMaximum(const QVector3D &value) { shadowBoundsMaximum = value; }
++ QVector3D getShadowBoundsMinimum() const { return shadowBoundsMinimum; }
++ QVector3D getShadowBoundsMaximum() const { return shadowBoundsMaximum; }
++
++ private:
++ int instanceCount = 0;
++ int instanceSerial = 0;
++ int instanceStride = 0;
++ bool transparency = false;
++ bool depthSorting = false;
++ QVector3D shadowBoundsMinimum = QVector3D(1, 1, 1);
++ QVector3D shadowBoundsMaximum = QVector3D(-1, -1, -1);
++ QByteArray table;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QSSGRENDERINDEXTABLE_P_H