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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QQUICK3DPARTICLETARGETDIRECTION_H
++ #define QQUICK3DPARTICLETARGETDIRECTION_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QVector3D>
++ #include <QQmlEngine>
++
++ #include <QtQuick3DParticles/private/qquick3dparticledirection_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleTargetDirection : public QQuick3DParticleDirection
++ {
++ Q_OBJECT
++ Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
++ Q_PROPERTY(QVector3D positionVariation READ positionVariation WRITE setPositionVariation NOTIFY positionVariationChanged)
++ Q_PROPERTY(bool normalized READ normalized WRITE setNormalized NOTIFY normalizedChanged)
++ Q_PROPERTY(float magnitude READ magnitude WRITE setMagnitude NOTIFY magnitudeChanged)
++ Q_PROPERTY(float magnitudeVariation READ magnitudeVariation WRITE setMagnitudeVariation NOTIFY magnitudeChangedVariation)
++ QML_NAMED_ELEMENT(TargetDirection3D)
++ QML_ADDED_IN_VERSION(6, 2)
++
++ public:
++ QQuick3DParticleTargetDirection(QObject *parent = nullptr);
++
++ QVector3D position() const;
++ void setPosition(const QVector3D &position);
++ bool normalized() const;
++ float magnitude() const;
++ float magnitudeVariation() const;
++ QVector3D positionVariation() const;
++
++ public Q_SLOTS:
++ void setPositionVariation(const QVector3D &positionVariation);
++ void setNormalized(bool normalized);
++ void setMagnitude(float magnitude);
++ void setMagnitudeVariation(float magnitudeVariation);
++
++ Q_SIGNALS:
++ void positionChanged();
++ void positionVariationChanged();
++ void normalizedChanged();
++ void magnitudeChanged();
++ void magnitudeChangedVariation();
++
++ private:
++ QVector3D sample(const QQuick3DParticleData &d) override;
++ QVector3D m_position;
++ QVector3D m_positionVariation;
++ bool m_normalized = false;
++ float m_magnitude = 1.0f;
++ float m_magnitudeVariation = 0.0f;
++
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QQUICK3DPARTICLETARGETDIRECTION_H