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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QQUICK3DPARTICLESPRITESEQUENCE_H
++ #define QQUICK3DPARTICLESPRITESEQUENCE_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QObject>
++ #include <QQmlEngine>
++ #include <QtQml/qqmlparserstatus.h>
++ #include <QtQuick3DParticles/qtquick3dparticlesglobal.h>
++ #include <private/qglobal_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QQuick3DParticleSpriteParticle;
++
++ class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleSpriteSequence : public QObject, public QQmlParserStatus
++ {
++ Q_OBJECT
++ Q_PROPERTY(int frameCount READ frameCount WRITE setFrameCount NOTIFY frameCountChanged)
++ Q_PROPERTY(int frameIndex READ frameIndex WRITE setFrameIndex NOTIFY frameIndexChanged)
++ Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged)
++ Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
++ Q_PROPERTY(int durationVariation READ durationVariation WRITE setDurationVariation NOTIFY durationVariationChanged)
++ Q_PROPERTY(bool randomStart READ randomStart WRITE setRandomStart NOTIFY randomStartChanged)
++ Q_PROPERTY(AnimationDirection animationDirection READ animationDirection WRITE setAnimationDirection NOTIFY animationDirectionChanged)
++
++ QML_NAMED_ELEMENT(SpriteSequence3D)
++ Q_INTERFACES(QQmlParserStatus)
++ QML_ADDED_IN_VERSION(6, 2)
++
++ public:
++ enum AnimationDirection
++ {
++ Normal = 0,
++ Reverse,
++ Alternate,
++ AlternateReverse,
++ SingleFrame
++ };
++ Q_ENUM(AnimationDirection)
++
++ QQuick3DParticleSpriteSequence(QObject *parent = nullptr);
++ ~QQuick3DParticleSpriteSequence() override;
++
++ int frameCount() const;
++ int frameIndex() const;
++ bool interpolate() const;
++ int duration() const;
++ int durationVariation() const;
++ bool randomStart() const;
++ AnimationDirection animationDirection() const;
++
++ public Q_SLOTS:
++ void setFrameCount(int frameCount);
++ void setFrameIndex(int frameIndex);
++ void setInterpolate(bool interpolate);
++ void setDuration(int duration);
++ void setDurationVariation(int durationVariation);
++ void setRandomStart(bool randomStart);
++ void setAnimationDirection(QQuick3DParticleSpriteSequence::AnimationDirection animationDirection);
++
++ Q_SIGNALS:
++ void frameCountChanged();
++ void frameIndexChanged();
++ void interpolateChanged();
++ void durationChanged();
++ void durationVariationChanged();
++ void randomStartChanged();
++ void animationDirectionChanged();
++
++ protected:
++ // From QQmlParserStatus
++ void componentComplete() override;
++ void classBegin() override {}
++
++ private:
++ friend class QQuick3DParticleSpriteParticle;
++ friend class QQuick3DParticleSystem;
++
++ void markNodesDirty();
++ float firstFrame(int index, bool singleFrame);
++
++ QQuick3DParticleSpriteParticle *m_parentParticle = nullptr;
++ int m_frameCount = 1;
++ int m_frameIndex = 0;
++ bool m_interpolate = true;
++ int m_duration = -1;
++ int m_durationVariation = 0;
++ bool m_randomStart = false;
++ AnimationDirection m_animationDirection = AnimationDirection::Normal;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QQUICK3DPARTICLESPRITESEQUENCE_H