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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QQUICK3DPARTICLESHAPE_H
++ #define QQUICK3DPARTICLESHAPE_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include "qquick3dparticleabstractshape_p.h"
++ #include <QVector3D>
++
++ QT_BEGIN_NAMESPACE
++
++ class QQuick3DParticleSystem;
++ class QQuick3DModel;
++
++ class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleShape : public QQuick3DParticleAbstractShape
++ {
++ Q_OBJECT
++ Q_PROPERTY(bool fill READ fill WRITE setFill NOTIFY fillChanged)
++ Q_PROPERTY(ShapeType type READ type WRITE setType NOTIFY typeChanged)
++ Q_PROPERTY(QVector3D extents READ extents WRITE setExtents NOTIFY extentsChanged)
++
++ QML_NAMED_ELEMENT(ParticleShape3D)
++ QML_ADDED_IN_VERSION(6, 2)
++
++ public:
++ enum ShapeType
++ {
++ Cube = 0,
++ Sphere,
++ Cylinder
++ };
++ Q_ENUM(ShapeType)
++
++ QQuick3DParticleShape(QObject *parent = nullptr);
++
++ bool fill() const;
++ ShapeType type() const;
++ QVector3D extents() const;
++
++ // Returns point inside this shape
++ QVector3D getPosition(int particleIndex) override;
++ Q_REVISION(6, 10) QVector3D getSurfaceNormal(int particleIndex) override;
++
++ public Q_SLOTS:
++ void setFill(bool fill);
++ void setType(QQuick3DParticleShape::ShapeType type);
++ void setExtents(QVector3D extends);
++
++ Q_SIGNALS:
++ void fillChanged();
++ void typeChanged();
++ void extentsChanged();
++
++ private:
++ QVector3D randomPositionCube(int particleIndex) const;
++ QVector3D randomPositionSphere(int particleIndex) const;
++ QVector3D randomPositionCylinder(int particleIndex) const;
++
++ bool m_fill = true;
++ ShapeType m_type = ShapeType::Cube;
++ QVector3D m_extents = QVector3D(50, 50, 50);
++ QVector3D m_cachedPosition;
++ int m_cachedIndex = -1;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QQUICK3DPARTICLESHAPE_H