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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QQUICK3DPARTICLEMODELPARTICLE_H
++ #define QQUICK3DPARTICLEMODELPARTICLE_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QColor>
++ #include <QVector4D>
++ #include <QtQuick3D/private/qquick3dnode_p.h>
++ #include <QtQuick3D/private/qquick3dmodel_p.h>
++ #include <QtQuick3D/qquick3dinstancing.h>
++
++ #include <QtQuick3DParticles/private/qquick3dparticle_p.h>
++ #include <QtQuick3DParticles/private/qquick3dparticlesystem_p.h>
++ #include <QtQuick3DParticles/private/qquick3dparticledata_p.h>
++
++ #include <QtCore/qpointer.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QQmlInstanceModel;
++ class QQmlChangeSet;
++ class QQuick3DParticleInstanceTable;
++
++ class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleModelParticle : public QQuick3DParticle
++ {
++ Q_OBJECT
++ Q_PROPERTY(QQmlComponent *delegate READ delegate WRITE setDelegate NOTIFY delegateChanged)
++ Q_PROPERTY(QQuick3DInstancing *instanceTable READ instanceTable NOTIFY instanceTableChanged)
++
++ QML_NAMED_ELEMENT(ModelParticle3D)
++ Q_CLASSINFO("DefaultProperty", "delegate")
++ QML_ADDED_IN_VERSION(6, 2)
++
++ public:
++ QQuick3DParticleModelParticle(QQuick3DNode *parent = nullptr);
++
++ QQmlComponent *delegate() const;
++ QQuick3DInstancing *instanceTable() const;
++
++ public Q_SLOTS:
++ void setDelegate(QQmlComponent *delegate);
++
++ Q_SIGNALS:
++ void delegateChanged();
++ void instanceTableChanged();
++
++ protected:
++ void componentComplete() override;
++ void itemChange(ItemChange change, const ItemChangeData &value) override;
++
++ void setDepthBias(float bias) override
++ {
++ QQuick3DParticle::setDepthBias(bias);
++ if (m_node)
++ updateDepthBias(bias);
++ }
++ private:
++ void regenerate();
++ void handleMaxAmountChanged(int amount);
++ void handleSortModeChanged(QQuick3DParticle::SortMode mode);
++
++ friend class QQuick3DParticleSystem;
++ friend class QQuick3DParticleEmitter;
++
++ void clearInstanceTable();
++ void addInstance(const QVector3D &position, const QVector3D &scale,
++ const QVector3D &eulerRotation, const QColor &color,
++ float age);
++ void commitInstance();
++ void updateDepthBias(float bias);
++
++ QPointer<QQmlComponent> m_delegate;
++ QPointer<QQuick3DNode> m_node;
++ QQuick3DParticleInstanceTable *m_instanceTable = nullptr;
++
++ QVector3D m_initialScale;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QQUICK3DPARTICLEMODELPARTICLE_H