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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QQUICK3DMODELBLENDPARTICLE_H
++ #define QQUICK3DMODELBLENDPARTICLE_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QColor>
++ #include <QVector4D>
++ #include <QMatrix4x4>
++
++ #include <QtQuick3DParticles/private/qquick3dparticle_p.h>
++ #include <QtQuick3DParticles/private/qquick3dparticlesystem_p.h>
++ #include <QtQuick3DParticles/private/qquick3dparticledata_p.h>
++ #include <QtQuick3D/private/qquick3dmodel_p.h>
++ #include <QtQuick3D/private/qquick3dgeometry_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ struct QSSGParticleBuffer;
++ class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleModelBlendParticle : public QQuick3DParticle
++ {
++ Q_OBJECT
++ Q_PROPERTY(QQmlComponent *delegate READ delegate WRITE setDelegate NOTIFY delegateChanged)
++ Q_PROPERTY(QQuick3DNode *endNode READ endNode WRITE setEndNode NOTIFY endNodeChanged)
++ Q_PROPERTY(ModelBlendMode modelBlendMode READ modelBlendMode WRITE setModelBlendMode NOTIFY modelBlendModeChanged)
++ Q_PROPERTY(int endTime READ endTime WRITE setEndTime NOTIFY endTimeChanged)
++ Q_PROPERTY(QQuick3DNode *activationNode READ activationNode WRITE setActivationNode NOTIFY activationNodeChanged)
++ Q_PROPERTY(ModelBlendEmitMode emitMode READ emitMode WRITE setEmitMode NOTIFY emitModeChanged)
++ QML_NAMED_ELEMENT(ModelBlendParticle3D)
++ QML_ADDED_IN_VERSION(6, 2)
++
++ public:
++ QQuick3DParticleModelBlendParticle(QQuick3DNode *parent = nullptr);
++ ~QQuick3DParticleModelBlendParticle() override;
++
++ enum ModelBlendMode
++ {
++ Explode,
++ Construct,
++ Transfer
++ };
++ Q_ENUM(ModelBlendMode)
++
++ enum ModelBlendEmitMode
++ {
++ Sequential,
++ Random,
++ Activation
++ };
++ Q_ENUM(ModelBlendEmitMode)
++
++ QQmlComponent *delegate() const;
++ QQuick3DNode *endNode() const;
++ ModelBlendMode modelBlendMode() const;
++ int endTime() const;
++ QQuick3DNode *activationNode() const;
++ ModelBlendEmitMode emitMode() const;
++
++ public Q_SLOTS:
++ void setDelegate(QQmlComponent *setDelegate);
++ void setEndNode(QQuick3DNode *endNode);
++ void setEndTime(int endTime);
++ void setModelBlendMode(ModelBlendMode mode);
++ void setActivationNode(QQuick3DNode *activationNode);
++ void setEmitMode(ModelBlendEmitMode emitMode);
++
++ Q_SIGNALS:
++ void delegateChanged();
++ void blendFactorChanged();
++ void endNodeChanged();
++ void modelBlendModeChanged();
++ void endTimeChanged();
++ void activationNodeChanged();
++ void emitModeChanged();
++
++ protected:
++ void itemChange(ItemChange, const ItemChangeData &) override;
++ void reset() override;
++ bool lastParticle() const;
++ void doSetMaxAmount(int amount) override;
++ void componentComplete() override;
++ int nextCurrentIndex(const QQuick3DParticleEmitter *emitter) override;
++ void setParticleData(int particleIndex,
++ const QVector3D &position,
++ const QVector3D &rotation,
++ const QVector4D &color,
++ float size, float age);
++ QVector3D particleCenter(int particleIndex) const;
++ QVector3D particleEndPosition(int particleIndex) const;
++ QVector3D particleEndRotation(int particleIndex) const;
++ int randomIndex(int particleIndex);
++ void commitParticles()
++ {
++ markAllDirty();
++ update();
++ }
++
++ private:
++ friend class QQuick3DParticleSystem;
++ friend class QQuick3DParticleEmitter;
++
++ struct TriangleParticleData
++ {
++ QVector3D position;
++ QVector3D rotation;
++ QVector3D center;
++ QVector4D color;
++ float age = 0.0f;
++ float size = 1.0f;
++ int emitterIndex = -1;
++ };
++
++ struct PerEmitterData
++ {
++ int particleCount = 0;
++ int emitterIndex = -1;
++ const QQuick3DParticleEmitter *emitter = nullptr;
++ };
++
++ QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
++ void updateParticleBuffer(QSSGParticleBuffer *buffer, const QMatrix4x4 &sceneTransform);
++ void regenerate();
++ void updateParticles();
++ void handleEndNodeChanged();
++ PerEmitterData &perEmitterData(int emitterIndex);
++
++ QVector<TriangleParticleData> m_triangleParticleData;
++ QVector<QVector3D> m_centerData;
++ QHash<QByteArray, QMetaObject::Connection> m_connections;
++ QMap<const QQuick3DParticleEmitter *, PerEmitterData> m_perEmitterData;
++ QVector<int> m_randomParticles;
++ PerEmitterData n_noPerEmitterData;
++ int m_nextEmitterIndex = 0;
++ QQmlComponent *m_delegate = nullptr;
++ QQuick3DModel *m_model = nullptr;
++ QQuick3DGeometry *m_modelGeometry = nullptr;
++ QQuick3DNode *m_endNode = nullptr;
++ QVector3D m_endNodePosition;
++ QVector3D m_endNodeRotation;
++ QVector3D m_endNodeScale;
++ QMatrix4x4 m_endRotationMatrix;
++ int m_particleCount = 0;
++ ModelBlendMode m_modelBlendMode = Explode;
++ int m_endTime = 0;
++ bool m_dataChanged = true;
++ ModelBlendEmitMode m_emitMode = Sequential;
++ QQuick3DNode *m_activationNode = nullptr;
++ float m_maxTriangleRadius = 0.f;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif