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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Particles3D
++
++ ParticleSystem3D {
++ id: modelShapeSystem
++ ParticleEmitter3D {
++ id: modelShapeEmitter
++ shape: targetShape
++ velocity: modelShapeDirection
++ emitRate: 100
++ lifeSpanVariation: 100
++ lifeSpan: 4000
++ particle: modelShapeParticle
++ particleRotationVelocityVariation.x: 200
++ particleRotationVariation.z: 180
++ particleRotationVelocityVariation.y: 200
++
++ SpriteParticle3D {
++ id: modelShapeParticle
++ color: "#ffffff"
++ fadeInDuration: 1500
++ fadeOutDuration: 1500
++ particleScale: 2
++ maxAmount: 2000
++
++ VectorDirection3D {
++ id: modelShapeDirection
++ directionVariation.z: 2
++ direction.y: 2
++ directionVariation.x: 2
++ direction.z: 0
++ directionVariation.y: 2
++ }
++ }
++ particleRotationVelocityVariation.z: 200
++ particleEndScale: 1.5
++ particleRotationVariation.y: 180
++ particleRotationVariation.x: 180
++ }
++ ParticleModelShape3D {
++ id: targetShape
++ fill: false
++ delegate: Model {
++ source: "#Cube"
++ }
++ }
++ }