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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick 2.15
++ import QtQuick.Layouts 1.15
++ import HelperWidgets 2.0
++ import StudioTheme 1.0 as StudioTheme
++
++ Section {
++ caption: qsTr("Sprite Particle")
++ width: parent.width
++
++ SectionLayout {
++ PropertyLabel {
++ text: qsTr("Blend Mode")
++ tooltip: qsTr("Sets the blending mode used for rendering the particles.")
++ }
++
++ SecondColumnLayout {
++ ComboBox {
++ scope: "SpriteParticle3D"
++ model: ["SourceOver", "Screen", "Multiply"]
++ backendValue: backendValues.blendMode
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Casts Reflections")
++ tooltip: qsTr("Enables reflection probes to reflect sprite particles.")
++ }
++
++ SecondColumnLayout {
++ CheckBox {
++ id: castsReflectionsCheckBox
++ text: backendValues.castsReflections.valueToString
++ backendValue: backendValues.castsReflections
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Sprite")
++ tooltip: qsTr("Sets the Texture used for the particles.")
++ }
++
++ SecondColumnLayout {
++ ItemFilterComboBox {
++ typeFilter: "QtQuick3D.Texture"
++ backendValue: backendValues.sprite
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Sprite Sequence")
++ tooltip: qsTr("Sets the sprite sequence properties for the particle.")
++ }
++
++ SecondColumnLayout {
++ ItemFilterComboBox {
++ typeFilter: "QtQuick3D.Particles3D.SpriteSequence3D"
++ backendValue: backendValues.spriteSequence
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Billboard")
++ tooltip: qsTr("Sets if the particle texture should always be aligned face towards the screen.")
++ }
++
++ SecondColumnLayout {
++ CheckBox {
++ id: billboardCheckBox
++ text: backendValues.billboard.valueToString
++ backendValue: backendValues.billboard
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Particle Scale")
++ tooltip: qsTr("Sets the scale multiplier of the particles.")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ minimumValue: -999999
++ maximumValue: 999999
++ decimals: 2
++ backendValue: backendValues.particleScale
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Color Table")
++ tooltip: qsTr("Sets the Texture used for coloring the particles.")
++ }
++
++ SecondColumnLayout {
++ ItemFilterComboBox {
++ typeFilter: "QtQuick3D.Texture"
++ backendValue: backendValues.colorTable
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Lights")
++ tooltip: qsTr("Sets the lights used for the particles.")
++ Layout.alignment: Qt.AlignTop
++ Layout.topMargin: 5
++ }
++
++ SecondColumnLayout {
++ EditableListView {
++ backendValue: backendValues.lights
++ model: backendValues.lights.expressionAsList
++ Layout.fillWidth: true
++ typeFilter: "QtQuick3D.Light"
++ onAdd: function(value) { backendValues.lights.idListAdd(value) }
++ onRemove: function(idx) { backendValues.lights.idListRemove(idx) }
++ onReplace: function (idx, value) { backendValues.lights.idListReplace(idx, value) }
++ }
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Offset")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ maximumValue: 999999
++ minimumValue: -999999
++ decimals: 2
++ stepSize: 0.1
++ backendValue: backendValues.offsetX
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ Spacer { implicitWidth: StudioTheme.Values.controlLabelGap }
++
++ ControlLabel {
++ text: "X"
++ tooltip: qsTr("Offsets the X coordinate.")
++ }
++
++ Spacer { implicitWidth: StudioTheme.Values.controlGap }
++
++ SpinBox {
++ maximumValue: 999999
++ minimumValue: -999999
++ decimals: 2
++ stepSize: 0.1
++ backendValue: backendValues.offsetY
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ Spacer { implicitWidth: StudioTheme.Values.controlLabelGap }
++
++ ControlLabel {
++ text: "Y"
++ tooltip: qsTr("Offsets the Y coordinate.")
++ }
++
++ ExpandingSpacer {}
++ }
++ }
++ }