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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Particles3D
++
++ ParticleSystem3D {
++ id: lightRainTireSpray
++ ParticleEmitter3D {
++ id: lightRainTireMistEmitter
++ emitRate: 15
++ lifeSpan: 700
++ enabled: true
++ particle: lightRainTireMistParticle
++ particleScale: 5
++ particleEndScale: 20
++ particleScaleVariation: 5
++ shape: lightRainTireSprayMistShape
++ lifeSpanVariation: 300
++ velocity: lightRainTireMistDirection
++ depthBias: -20
++
++ SpriteParticle3D {
++ id: lightRainTireMistParticle
++ color: "#c5e3eaf2"
++ particleScale: 12
++ fadeInDuration: 200
++ fadeOutDuration: 350
++ fadeInEffect: Particle3D.FadeOpacity
++ sortMode: Particle3D.SortNewest
++ blendMode: SpriteParticle3D.SourceOver
++ spriteSequence: lightRainTireSpraySequence
++ sprite: lightRainTireSprayTexture
++ billboard: true
++ maxAmount: 1000
++
++ Wander3D {
++ id: lightRainTireMistWander
++ enabled: true
++ fadeOutDuration: 500
++ fadeInDuration: 300
++ uniquePaceVariation: 1
++ uniqueAmountVariation: 1
++ uniquePace.y: 0.03
++ uniqueAmount.y: 20
++ particles: lightRainTireMistParticle
++ system: lightRainTireSpray
++ }
++
++ VectorDirection3D {
++ id: lightRainTireMistDirection
++ directionVariation.x: 100
++ directionVariation.y: 10
++ directionVariation.z: 250
++ direction.y: 10
++ }
++ }
++
++ ParticleShape3D {
++ id: lightRainTireSprayMistShape
++ fill: true
++ extents.x: 1
++ extents.y: 15
++ extents.z: 20
++ }
++ }
++
++ ParticleEmitter3D {
++ id: lightRainStream
++ emitRate: 10
++ particleEndScale: 7
++ particle: lightRainStreamParticle
++ particleScale: 5
++ particleScaleVariation: 1
++ lifeSpan: 450
++ lifeSpanVariation: 50
++ velocity: lightRainStreamDirection
++ depthBias: -20
++
++ SpriteParticle3D {
++ id: lightRainStreamParticle
++ color: "#f6f9ff"
++ fadeOutEffect: Particle3D.FadeOpacity
++ fadeOutDuration: 300
++ fadeInEffect: Particle3D.FadeOpacity
++ sortMode: Particle3D.SortNewest
++ blendMode: SpriteParticle3D.Screen
++ spriteSequence: lightRainTireSpraySequence
++ maxAmount: 1000
++ billboard: false
++ particleScale: 12
++ fadeInDuration: 300
++ sprite: lightRainTireSprayTexture
++
++ SpriteSequence3D {
++ id: lightRainTireSpraySequence
++ duration: 2000
++ frameCount: 15
++ }
++ VectorDirection3D {
++ id: lightRainStreamDirection
++ direction.y: 60
++ directionVariation.y: 10
++ directionVariation.z: 20
++ }
++ }
++ }
++
++ Texture {
++ id: lightRainTireSprayTexture
++ source: "smoke2.png"
++ }
++
++ Gravity3D {
++ id: lightRainTireSprayGravity
++ magnitude: 1500
++ system: lightRainTireSpray
++ direction.x: 1
++ direction.y: 0
++ direction.z: 0
++ particles: [lightRainTireMistParticle, lightRainStreamParticle]
++ }
++ }