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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QSSGSKELETON_H
++ #define QSSGSKELETON_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3D/private/qquick3dnode_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class Q_QUICK3D_EXPORT QQuick3DSkeleton : public QQuick3DNode
++ {
++ Q_OBJECT
++
++ QML_NAMED_ELEMENT(Skeleton)
++
++ public:
++ explicit QQuick3DSkeleton(QQuick3DNode *parent = nullptr);
++ ~QQuick3DSkeleton() override;
++
++ public Q_SLOTS:
++
++ Q_SIGNALS:
++ void skeletonNodeDirty();
++
++ private:
++ QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QSSGSKELETON_H