Revision control
++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QSSGPOINTLIGHT_H
++ #define QSSGPOINTLIGHT_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3D/private/qquick3dabstractlight_p.h>
++
++ #include <QColor>
++
++ QT_BEGIN_NAMESPACE
++
++ class Q_QUICK3D_EXPORT QQuick3DPointLight : public QQuick3DAbstractLight
++ {
++ Q_OBJECT
++ Q_PROPERTY(float constantFade READ constantFade WRITE setConstantFade NOTIFY constantFadeChanged)
++ Q_PROPERTY(float linearFade READ linearFade WRITE setLinearFade NOTIFY linearFadeChanged)
++ Q_PROPERTY(float quadraticFade READ quadraticFade WRITE setQuadraticFade NOTIFY quadraticFadeChanged)
++
++ QML_NAMED_ELEMENT(PointLight)
++
++ public:
++ explicit QQuick3DPointLight(QQuick3DNode *parent = nullptr);
++ ~QQuick3DPointLight() override {}
++
++ float constantFade() const;
++ float linearFade() const;
++ float quadraticFade() const;
++
++ public Q_SLOTS:
++ void setConstantFade(float constantFade);
++ void setLinearFade(float linearFade);
++ void setQuadraticFade(float quadraticFade);
++
++ Q_SIGNALS:
++ void constantFadeChanged();
++ void linearFadeChanged();
++ void quadraticFadeChanged();
++
++ protected:
++ QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
++
++ private:
++ float m_constantFade = 1.0f;
++ float m_linearFade = 0.0f;
++ float m_quadraticFade = 1.0f;
++ };
++
++ QT_END_NAMESPACE
++ #endif // QSSGPOINTLIGHT_H