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++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QSSGPERSPECTIVECAMERA_H
++ #define QSSGPERSPECTIVECAMERA_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3D/private/qquick3dcamera_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QSSGRenderCamera;
++ class Q_QUICK3D_EXPORT QQuick3DPerspectiveCamera : public QQuick3DCamera
++ {
++ Q_OBJECT
++ Q_PROPERTY(float clipNear READ clipNear WRITE setClipNear NOTIFY clipNearChanged)
++ Q_PROPERTY(float clipFar READ clipFar WRITE setClipFar NOTIFY clipFarChanged)
++ Q_PROPERTY(float fieldOfView READ fieldOfView WRITE setFieldOfView NOTIFY fieldOfViewChanged)
++ Q_PROPERTY(FieldOfViewOrientation fieldOfViewOrientation READ fieldOfViewOrientation WRITE setFieldOfViewOrientation NOTIFY fieldOfViewOrientationChanged)
++
++ QML_NAMED_ELEMENT(PerspectiveCamera)
++
++ public:
++ enum FieldOfViewOrientation {
++ Vertical,
++ Horizontal
++ };
++ Q_ENUM(FieldOfViewOrientation)
++
++ explicit QQuick3DPerspectiveCamera(QQuick3DNode *parent = nullptr);
++
++ float clipNear() const;
++ float clipFar() const;
++ float fieldOfView() const;
++ FieldOfViewOrientation fieldOfViewOrientation() const;
++
++ public Q_SLOTS:
++ void setClipNear(float clipNear);
++ void setClipFar(float clipFar);
++ void setFieldOfView(float fieldOfView);
++ void setFieldOfViewOrientation(QQuick3DPerspectiveCamera::FieldOfViewOrientation fieldOfViewOrientation);
++
++ Q_SIGNALS:
++ void clipNearChanged();
++ void clipFarChanged();
++ void fieldOfViewChanged();
++ void fieldOfViewOrientationChanged();
++
++ protected:
++ explicit QQuick3DPerspectiveCamera(QQuick3DNodePrivate &dd, QQuick3DNode *parent = nullptr);
++ QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
++
++ private:
++ float m_clipNear = 10.0f;
++ float m_clipFar = 10000.0f;
++ float m_fieldOfView = 60.0f;
++ FieldOfViewOrientation m_fieldOfViewOrientation = Vertical;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QSSGPERSPECTIVECAMERA_H