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++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QSSGMATERIAL_H
++ #define QSSGMATERIAL_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3D/qquick3dobject.h>
++ #include <QtQuick3D/private/qquick3dtexture_p.h>
++
++ #include <QtCore/QVector>
++
++ QT_BEGIN_NAMESPACE
++
++ class QQuick3DSceneManager;
++ class Q_QUICK3D_EXPORT QQuick3DMaterial : public QQuick3DObject
++ {
++ Q_OBJECT
++ Q_PROPERTY(QQuick3DTexture *lightProbe READ lightProbe WRITE setLightProbe NOTIFY lightProbeChanged)
++ Q_PROPERTY(CullMode cullMode READ cullMode WRITE setCullMode NOTIFY cullModeChanged)
++ Q_PROPERTY(DepthDrawMode depthDrawMode READ depthDrawMode WRITE setDepthDrawMode NOTIFY depthDrawModeChanged)
++
++ QML_NAMED_ELEMENT(Material)
++ QML_UNCREATABLE("Material is Abstract")
++
++ public:
++ enum CullMode {
++ BackFaceCulling = 1,
++ FrontFaceCulling = 2,
++ NoCulling = 3
++ };
++ Q_ENUM(CullMode)
++
++ enum TextureChannelMapping {
++ R = 0,
++ G,
++ B,
++ A,
++ };
++ Q_ENUM(TextureChannelMapping)
++
++ enum DepthDrawMode {
++ OpaqueOnlyDepthDraw = 0,
++ AlwaysDepthDraw,
++ NeverDepthDraw,
++ OpaquePrePassDepthDraw,
++ };
++ Q_ENUM(DepthDrawMode)
++
++ enum VertexColorMask {
++ NoMask = 0,
++ RoughnessMask = 1,
++ NormalStrengthMask = 2,
++ SpecularAmountMask = 4,
++ ClearcoatAmountMask = 8,
++ ClearcoatRoughnessAmountMask = 16,
++ ClearcoatNormalStrengthMask = 32,
++ HeightAmountMask = 64,
++ MetalnessMask = 128,
++ OcclusionAmountMask = 256,
++ ThicknessFactorMask = 512,
++ TransmissionFactorMask = 1024
++ };
++ Q_ENUM(VertexColorMask)
++ Q_DECLARE_FLAGS(VertexColorMaskFlags, VertexColorMask)
++ Q_FLAG(VertexColorMaskFlags)
++
++ ~QQuick3DMaterial() override;
++
++ QQuick3DTexture *lightProbe() const;
++
++ CullMode cullMode() const;
++
++ DepthDrawMode depthDrawMode() const;
++
++ public Q_SLOTS:
++ void setLightProbe(QQuick3DTexture *lightProbe);
++ void setCullMode(QQuick3DMaterial::CullMode cullMode);
++ void setDepthDrawMode(QQuick3DMaterial::DepthDrawMode depthDrawMode);
++
++ Q_SIGNALS:
++ void lightProbeChanged(QQuick3DTexture *lightProbe);
++ void cullModeChanged(QQuick3DMaterial::CullMode cullMode);
++ void depthDrawModeChanged(QQuick3DMaterial::DepthDrawMode depthDrawMode);
++
++ protected:
++ explicit QQuick3DMaterial(QQuick3DObjectPrivate &dd, QQuick3DObject *parent = nullptr);
++ QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
++ void itemChange(ItemChange, const ItemChangeData &) override;
++
++ private:
++ void updateSceneManager(QQuick3DSceneManager *sceneManager);
++ QQuick3DTexture *m_iblProbe = nullptr;
++
++ CullMode m_cullMode = CullMode::BackFaceCulling;
++ DepthDrawMode m_depthDrawMode = DepthDrawMode::OpaqueOnlyDepthDraw;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QSSGMATERIAL_H