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++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QQUICK3DLOADER_P_H
++ #define QQUICK3DLOADER_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3D/private/qquick3dnode_p.h>
++ #include <QQmlIncubator>
++ #include <private/qqmlguard_p.h>
++
++ #include <private/qv4value_p.h>
++
++ QT_BEGIN_NAMESPACE
++ class QQuick3DLoader;
++ class QQuick3DLoaderIncubator : public QQmlIncubator
++ {
++ public:
++ QQuick3DLoaderIncubator(QQuick3DLoader *l, IncubationMode mode)
++ : QQmlIncubator(mode), m_loader(l) {}
++
++ protected:
++ void statusChanged(Status) override;
++ void setInitialState(QObject *) override;
++
++ private:
++ QQuick3DLoader *m_loader;
++ };
++
++ class QQmlContext;
++
++ class Q_QUICK3D_EXPORT QQuick3DLoader : public QQuick3DNode
++ {
++ Q_OBJECT
++
++ Q_PROPERTY(bool active READ active WRITE setActive NOTIFY activeChanged)
++ Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
++ Q_PROPERTY(QQmlComponent *sourceComponent READ sourceComponent WRITE setSourceComponent RESET resetSourceComponent NOTIFY sourceComponentChanged)
++ Q_PROPERTY(QObject *item READ item NOTIFY itemChanged)
++ Q_PROPERTY(Status status READ status NOTIFY statusChanged)
++ Q_PROPERTY(qreal progress READ progress NOTIFY progressChanged)
++ Q_PROPERTY(bool asynchronous READ asynchronous WRITE setAsynchronous NOTIFY asynchronousChanged)
++
++ QML_NAMED_ELEMENT(Loader3D)
++
++ public:
++ explicit QQuick3DLoader(QQuick3DNode *parent = nullptr);
++ ~QQuick3DLoader() override;
++
++ bool active() const;
++ void setActive(bool newVal);
++
++ Q_INVOKABLE void setSource(QQmlV4FunctionPtr);
++
++ QUrl source() const;
++ void setSource(const QUrl &);
++
++ QQmlComponent *sourceComponent() const;
++ void setSourceComponent(QQmlComponent *);
++ void resetSourceComponent();
++
++ enum Status { Null, Ready, Loading, Error };
++ Q_ENUM(Status)
++ Status status() const;
++ qreal progress() const;
++
++ bool asynchronous() const;
++ void setAsynchronous(bool a);
++
++ QObject *item() const;
++
++ Q_SIGNALS:
++ void itemChanged();
++ void activeChanged();
++ void sourceChanged();
++ void sourceComponentChanged();
++ void statusChanged();
++ void progressChanged();
++ void loaded();
++ void asynchronousChanged();
++
++ protected:
++ void componentComplete() override;
++
++ private Q_SLOTS:
++ void sourceLoaded();
++
++ private:
++ Q_DISABLE_COPY(QQuick3DLoader)
++ friend QQuick3DLoaderIncubator;
++ void setSource(const QUrl &sourceUrl, bool needsClear);
++ void loadFromSource();
++ void loadFromSourceComponent();
++ void clear();
++ void load();
++
++ void incubatorStateChanged(QQmlIncubator::Status status);
++ void setInitialState(QObject *obj);
++ void disposeInitialPropertyValues();
++ static QUrl resolveSourceUrl(QQmlV4FunctionPtr args);
++ QV4::ReturnedValue extractInitialPropertyValues(QQmlV4FunctionPtr args, bool *error);
++
++ void createComponent();
++
++ QUrl m_source;
++ QQuick3DNode *m_item;
++ QObject *m_object;
++ QQmlStrongJSQObjectReference<QQmlComponent> m_component;
++ QQmlContext *m_itemContext;
++ QQuick3DLoaderIncubator *m_incubator;
++ QV4::PersistentValue m_initialPropertyValues;
++ QV4::PersistentValue m_qmlCallingContext;
++ bool m_active : 1;
++ bool m_loadingFromSource : 1;
++ bool m_asynchronous : 1;
++ };
++
++ QT_END_NAMESPACE
++
++ QML_DECLARE_TYPE(QQuick3DLoader)
++
++ #endif // QQUICK3DLOADER_P_H