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++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef Q_QUICK3D_INSTANCING_P_H
++ #define Q_QUICK3D_INSTANCING_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3D/qquick3dinstancing.h>
++ #include <QtQuick3D/private/qquick3dobject_p.h>
++
++ #include <QtGui/qvector3d.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QQuick3DInstancingPrivate : public QQuick3DObjectPrivate
++ {
++ public:
++ QQuick3DInstancingPrivate();
++ int m_instanceCountOverride = -1;
++ int m_instanceCount = 0;
++ bool m_hasTransparency = false;
++ bool m_instanceDataChanged = true;
++ bool m_instanceCountOverrideChanged = false;
++ bool m_depthSortingEnabled = false;
++ QVector3D m_shadowBoundsMinimum = QVector3D(1, 1, 1);
++ QVector3D m_shadowBoundsMaximum = QVector3D(-1, -1, -1);
++ };
++
++ class Q_QUICK3D_EXPORT QQuick3DInstanceListEntry : public QQuick3DObject
++ {
++ Q_OBJECT
++
++ QML_ADDED_IN_VERSION(6, 2)
++ Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
++ Q_PROPERTY(QVector3D scale READ scale WRITE setScale NOTIFY scaleChanged)
++ Q_PROPERTY(QVector3D eulerRotation READ eulerRotation WRITE setEulerRotation NOTIFY eulerRotationChanged)
++ Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
++ Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged)
++ Q_PROPERTY(QVector4D customData READ customData WRITE setCustomData NOTIFY customDataChanged)
++ QML_NAMED_ELEMENT(InstanceListEntry)
++
++ public:
++ explicit QQuick3DInstanceListEntry(QQuick3DObject *parent = nullptr);
++ ~QQuick3DInstanceListEntry() override {}
++
++ QVector3D position() const
++ {
++ return m_position;
++ }
++ QVector3D scale() const
++ {
++ return m_scale;
++ }
++
++ QVector3D eulerRotation() const
++ {
++ return m_eulerRotation;
++ }
++
++ QQuaternion rotation() const
++ {
++ return m_rotation;
++ }
++
++ QColor color() const
++ {
++ return m_color;
++ }
++
++ QVector4D customData() const
++ {
++ return m_customData;
++ }
++
++ public Q_SLOTS:
++ void setPosition(QVector3D position);
++ void setScale(QVector3D scale);
++ void setEulerRotation(QVector3D eulerRotation);
++ void setRotation(QQuaternion rotation);
++ void setColor(QColor color);
++ void setCustomData(QVector4D customData);
++
++ Q_SIGNALS:
++ void positionChanged();
++ void scaleChanged();
++ void eulerRotationChanged();
++ void rotationChanged();
++ void colorChanged();
++ void customDataChanged();
++ void changed();
++
++ protected:
++ QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *) override
++ {
++ return nullptr;
++ }
++
++ private:
++ QVector3D m_position;
++ QVector3D m_scale = {1, 1, 1};
++ QVector3D m_eulerRotation;
++ QQuaternion m_rotation;
++ QColor m_color = Qt::white;
++ QVector4D m_customData;
++ bool m_useEulerRotation = true;
++ friend class QQuick3DInstanceList;
++ };
++
++ class Q_QUICK3D_EXPORT QQuick3DInstanceList : public QQuick3DInstancing
++ {
++ Q_OBJECT
++ Q_PROPERTY(QQmlListProperty<QQuick3DInstanceListEntry> instances READ instances)
++ Q_PROPERTY(int instanceCount READ instanceCount NOTIFY instanceCountChanged)
++ QML_NAMED_ELEMENT(InstanceList)
++ QML_ADDED_IN_VERSION(6, 2)
++
++ Q_CLASSINFO("DefaultProperty", "instances")
++
++ public:
++ explicit QQuick3DInstanceList(QQuick3DObject *parent = nullptr);
++ ~QQuick3DInstanceList() override;
++
++ QByteArray getInstanceBuffer(int *instanceCount) override;
++ QQmlListProperty<QQuick3DInstanceListEntry> instances();
++ int instanceCount() const;
++
++ Q_SIGNALS:
++ void instanceCountChanged();
++
++ private Q_SLOTS:
++ void handleInstanceChange();
++ void onInstanceDestroyed(QObject *object);
++
++ private:
++ void generateInstanceData();
++
++ static void qmlAppendInstanceListEntry(QQmlListProperty<QQuick3DInstanceListEntry> *list, QQuick3DInstanceListEntry *material);
++ static QQuick3DInstanceListEntry *qmlInstanceListEntryAt(QQmlListProperty<QQuick3DInstanceListEntry> *list, qsizetype index);
++ static qsizetype qmlInstanceListEntriesCount(QQmlListProperty<QQuick3DInstanceListEntry> *list);
++ static void qmlClearInstanceListEntries(QQmlListProperty<QQuick3DInstanceListEntry> *list);
++
++ bool m_dirty = true;
++ QByteArray m_instanceData;
++ QList<QQuick3DInstanceListEntry *> m_instances;
++ };
++
++ class Q_QUICK3D_EXPORT QQuick3DFileInstancing : public QQuick3DInstancing
++ {
++ Q_OBJECT
++ QML_NAMED_ELEMENT(FileInstancing)
++ QML_ADDED_IN_VERSION(6, 2)
++ Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
++ Q_PROPERTY(int instanceCount READ instanceCount NOTIFY instanceCountChanged)
++
++ public:
++ explicit QQuick3DFileInstancing(QQuick3DObject *parent = nullptr);
++ ~QQuick3DFileInstancing() override;
++
++ const QUrl &source() const;
++ void setSource(const QUrl &newSource);
++
++ bool loadFromBinaryFile(const QString &filename);
++ bool loadFromXmlFile(const QString &filename);
++ int writeToBinaryFile(QIODevice *out);
++ static bool writeInstanceTable(QIODevice *out, const QByteArray &instanceData, int instanceCount);
++
++ int instanceCount() const;
++
++ Q_SIGNALS:
++ void instanceCountChanged();
++ void sourceChanged();
++
++ protected:
++ QByteArray getInstanceBuffer(int *instanceCount) override;
++
++ private:
++ bool loadFromFile(const QUrl &source);
++
++ private:
++ int m_instanceCount = 0;
++ QByteArray m_instanceData;
++ QFile *m_dataFile = nullptr;
++ bool m_dirty = true;
++ QUrl m_source;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif