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++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QSSGDIRECTIONALLIGHT_H
++ #define QSSGDIRECTIONALLIGHT_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include <QtQuick3D/private/qquick3dabstractlight_p.h>
++
++ #include <QColor>
++
++ QT_BEGIN_NAMESPACE
++
++ class Q_QUICK3D_EXPORT QQuick3DDirectionalLight : public QQuick3DAbstractLight
++ {
++ Q_OBJECT
++
++ QML_NAMED_ELEMENT(DirectionalLight)
++
++ Q_PROPERTY(float csmSplit1 READ csmSplit1 WRITE setCsmSplit1 NOTIFY csmSplit1Changed FINAL REVISION(6, 8))
++ Q_PROPERTY(float csmSplit2 READ csmSplit2 WRITE setCsmSplit2 NOTIFY csmSplit2Changed FINAL REVISION(6, 8))
++ Q_PROPERTY(float csmSplit3 READ csmSplit3 WRITE setCsmSplit3 NOTIFY csmSplit3Changed FINAL REVISION(6, 8))
++ Q_PROPERTY(int csmNumSplits READ csmNumSplits WRITE setCsmNumSplits NOTIFY csmNumSplitsChanged FINAL REVISION(6, 8))
++ Q_PROPERTY(float csmBlendRatio READ csmBlendRatio WRITE setCsmBlendRatio NOTIFY csmBlendRatioChanged FINAL REVISION(6, 8))
++ Q_PROPERTY(bool lockShadowmapTexels READ lockShadowmapTexels WRITE setLockShadowmapTexels NOTIFY
++ lockShadowmapTexelsChanged FINAL REVISION(6, 9))
++
++ public:
++ explicit QQuick3DDirectionalLight(QQuick3DNode *parent = nullptr);
++ ~QQuick3DDirectionalLight() override {}
++
++ Q_REVISION(6, 8) float csmSplit1() const;
++ Q_REVISION(6, 8) float csmSplit2() const;
++ Q_REVISION(6, 8) float csmSplit3() const;
++ Q_REVISION(6, 8) int csmNumSplits() const;
++ Q_REVISION(6, 8) float csmBlendRatio() const;
++ Q_REVISION(6, 9) bool lockShadowmapTexels() const;
++
++ Q_REVISION(6, 8) void setCsmSplit1(float newcsmSplit1);
++ Q_REVISION(6, 8) void setCsmSplit2(float newcsmSplit2);
++ Q_REVISION(6, 8) void setCsmSplit3(float newcsmSplit3);
++ Q_REVISION(6, 8) void setCsmNumSplits(int newcsmNumSplits);
++ Q_REVISION(6, 8) void setCsmBlendRatio(float newcsmBlendRatio);
++ Q_REVISION(6, 9) void setLockShadowmapTexels(bool newLockShadowmapTexels);
++
++ Q_SIGNALS:
++ Q_REVISION(6, 8) void csmSplit1Changed();
++ Q_REVISION(6, 8) void csmSplit2Changed();
++ Q_REVISION(6, 8) void csmSplit3Changed();
++ Q_REVISION(6, 8) void csmNumSplitsChanged();
++ Q_REVISION(6, 8) void csmBlendRatioChanged();
++ Q_REVISION(6, 9) void lockShadowmapTexelsChanged();
++
++ protected:
++ QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
++
++ private:
++ float m_csmSplit1 = 0.1f;
++ float m_csmSplit2 = 0.25f;
++ float m_csmSplit3 = 0.5f;
++ int m_csmNumSplits = 0;
++ float m_csmBlendRatio = 0.05f;
++ bool m_lockShadowmapTexels = false;
++ };
++
++ QT_END_NAMESPACE
++ #endif // QSSGDIRECTIONALLIGHT_H