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++ // Copyright (C) 2025 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #ifndef QQUICK3DCONTENTLAYER_P_H
++ #define QQUICK3DCONTENTLAYER_P_H
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #include "qtquick3dglobal_p.h"
++
++ #include <QtCore/qobject.h>
++
++ #include <QtQmlIntegration/qqmlintegration.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class Q_QUICK3D_EXPORT QQuick3DContentLayer : public QObject
++ {
++ Q_OBJECT
++ QML_NAMED_ELEMENT(ContentLayer)
++ QML_ADDED_IN_VERSION(6, 11)
++ QML_SINGLETON
++ public:
++ explicit QQuick3DContentLayer(QObject *parent = nullptr);
++ ~QQuick3DContentLayer() override;
++
++ enum LayerFlag : quint32 {
++ LayerNone = 0x0,
++ Layer0 = 0x1, // Layer0 is reserved for the main layer.
++ Layer1 = 0x2,
++ Layer2 = 0x4,
++ Layer3 = 0x8,
++ Layer4 = 0x10,
++ Layer5 = 0x20,
++ Layer6 = 0x40,
++ Layer7 = 0x80,
++ Layer8 = 0x100,
++ Layer9 = 0x200,
++ Layer10 = 0x400,
++ Layer11 = 0x800,
++ Layer12 = 0x1000,
++ Layer13 = 0x2000,
++ Layer14 = 0x4000,
++ Layer15 = 0x8000,
++ Layer16 = 0x10000,
++ Layer17 = 0x20000,
++ Layer18 = 0x40000,
++ Layer19 = 0x80000,
++ Layer20 = 0x100000,
++ Layer21 = 0x200000,
++ Layer22 = 0x400000,
++ Layer23 = 0x800000,
++ // All layers from Layer1 to Layer23 are reserved for user-defined layers.
++ LayerAll = 0xFFFFFF,
++ // Layers 24 and above are reserved for internal usage.
++ Layer24 = 0x1000000,
++ Layer25 = 0x2000000,
++ Layer26 = 0x4000000,
++ Layer27 = 0x8000000,
++ Layer28 = 0x10000000,
++ Layer29 = 0x20000000,
++ Layer30 = 0x40000000,
++ Layer31 = 0x80000000,
++ ReservedLayerMask = 0xFF000000
++ };
++ Q_DECLARE_FLAGS(LayerFlags, LayerFlag)
++ Q_FLAG(LayerFlags)
++ };
++
++ QT_END_NAMESPACE
++
++ #endif // QQUICK3DCONTENTLAYER_P_H