Revision control

++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #include <QtQml/qqmlextensionplugin.h>
++ #include <QtQml/qqml.h>
++ #include <QtQuick3D/qquick3dobject.h>
++
++ #include <QtQuick3D/private/qquick3dcamera_p.h>
++ #include <QtQuick3D/private/qquick3dperspectivecamera_p.h>
++ #include <QtQuick3D/private/qquick3dorthographiccamera_p.h>
++ #include <QtQuick3D/private/qquick3dfrustumcamera_p.h>
++ #include <QtQuick3D/private/qquick3dcustomcamera_p.h>
++
++ #include <QtQuick3D/private/qquick3ddefaultmaterial_p.h>
++ #include <QtQuick3D/private/qquick3dtexture_p.h>
++ #include <QtQuick3D/private/qquick3ddirectionallight_p.h>
++ #include <QtQuick3D/private/qquick3dpointlight_p.h>
++ #include <QtQuick3D/private/qquick3dspotlight_p.h>
++ #include <QtQuick3D/private/qquick3dmaterial_p.h>
++ #include <QtQuick3D/private/qquick3dmodel_p.h>
++ #include <QtQuick3D/private/qquick3dskeleton_p.h>
++ #include <QtQuick3D/private/qquick3djoint_p.h>
++ #include <QtQuick3D/private/qquick3dmorphtarget_p.h>
++ #include <QtQuick3D/private/qquick3dnode_p.h>
++ #include <QtQuick3D/private/qquick3dviewport_p.h>
++ #include <QtQuick3D/private/qquick3dsceneenvironment_p.h>
++ #include <QtQuick3D/private/qquick3dpickresult_p.h>
++ #include <QtQuick3D/private/qquick3drepeater_p.h>
++ #include <QtQuick3D/private/qquick3dloader_p.h>
++ #include <QtQuick3D/private/qquick3dprincipledmaterial_p.h>
++ #include <QtQuick3D/private/qquick3drenderstats_p.h>
++ #include <QtQuick3D/private/qquick3dgeometry_p.h>
++ #include <QtQuick3D/private/qquick3dquaternionutils_p.h>
++ #include <QtQuick3D/private/qquick3dquaternionanimation_p.h>
++ #include <QtQuick3D/private/qquick3dtexturedata_p.h>
++ #include <QtQuick3D/private/qquick3dreflectionprobe_p.h>
++ #include <QtQuick3D/private/qquick3dbakedlightmap_p.h>
++ #include <QtQuick3D/private/qquick3dlightmapper_p.h>
++
++ #include <private/qqmlglobal_p.h>
++
++
++ static void initResources()
++ {
++ #ifdef QT_STATIC
++ Q_INIT_RESOURCE(qmake_QtQuick3D);
++ Q_INIT_RESOURCE(res);
++ #endif
++ }
++
++ QT_BEGIN_NAMESPACE
++
++ Q_GHS_KEEP_REFERENCE(qml_register_types_QtQuick3D);
++
++ static QQmlPrivate::AutoParentResult qquick3dobject_autoParent(QObject *obj, QObject *parent)
++ {
++ // When setting a parent (especially during dynamic object creation) in QML,
++ // also try to set up the analogous item/window relationship.
++ if (QQuick3DObject *parentItem = qmlobject_cast<QQuick3DObject *>(parent)) {
++ QQuick3DObject *item = qmlobject_cast<QQuick3DObject *>(obj);
++ if (item) {
++ // An Item has another Item
++ item->setParentItem(parentItem);
++ return QQmlPrivate::Parented;
++ }
++ return QQmlPrivate::IncompatibleObject;
++ } else if (qmlobject_cast<QQuick3DObject *>(obj)) {
++ return QQmlPrivate::IncompatibleParent;
++ }
++ return QQmlPrivate::IncompatibleObject;
++ }
++
++ static void qt_quick3d_defineModule()
++ {
++ QQmlPrivate::RegisterAutoParent autoparent = { 0, &qquick3dobject_autoParent };
++ QQmlPrivate::qmlregister(QQmlPrivate::AutoParentRegistration, &autoparent);
++
++ qRegisterMetaType<QQuick3DPickResult>();
++ qRegisterMetaType<QQuick3DRenderStats *>();
++ qRegisterMetaType<QQuick3DBounds3>();
++
++ }
++
++ class QQuick3DPlugin : public QQmlEngineExtensionPlugin
++ {
++ Q_OBJECT
++ Q_PLUGIN_METADATA(IID QQmlExtensionInterface_iid)
++
++ public:
++ QQuick3DPlugin(QObject *parent = nullptr) : QQmlEngineExtensionPlugin(parent)
++ {
++ volatile auto registration = &qml_register_types_QtQuick3D;
++ Q_UNUSED(registration);
++ qt_quick3d_defineModule();
++ initResources();
++ }
++ };
++
++ QT_END_NAMESPACE
++
++ #include "plugin.moc"