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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick 2.15
++ import QtQuick.Layouts 1.15
++ import HelperWidgets 2.0
++ import StudioTheme 1.0 as StudioTheme
++
++ Section {
++ caption: qsTr("Texture")
++ width: parent.width
++
++ SectionLayout {
++ PropertyLabel {
++ text: qsTr("Source")
++ tooltip: qsTr("Sets the location of an image file containing the data used by the texture.")
++ }
++
++ SecondColumnLayout {
++ UrlChooser {
++ backendValue: backendValues.source
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Source Item")
++ tooltip: qsTr("Sets an item to be used as the source of the texture.")
++ }
++
++ SecondColumnLayout {
++ ItemFilterComboBox {
++ typeFilter: "QtQuick.Item"
++ backendValue: backendValues.sourceItem
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++ PropertyLabel {
++ text: qsTr("Texture Data")
++ tooltip: qsTr("Sets a reference to a TextureData component which defines the contents and properties of raw texture data.")
++ }
++
++ SecondColumnLayout {
++ ItemFilterComboBox {
++ typeFilter: "QtQuick3D.TextureData"
++ backendValue: backendValues.textureData
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Scale")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ minimumValue: 0
++ maximumValue: 999999
++ decimals: 2
++ backendValue: backendValues.scaleU
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ Spacer { implicitWidth: StudioTheme.Values.controlLabelGap }
++
++ ControlLabel {
++ text: "U"
++ tooltip: qsTr("Sets how to scale the U texture coordinate when mapping to UV coordinates of a mesh.")
++ }
++
++ Spacer { implicitWidth: StudioTheme.Values.controlGap }
++
++ SpinBox {
++ minimumValue: 0
++ maximumValue: 999999
++ decimals: 2
++ backendValue: backendValues.scaleV
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ Spacer { implicitWidth: StudioTheme.Values.controlLabelGap }
++
++ ControlLabel {
++ text: "V"
++ tooltip: qsTr("Sets how to scale the V texture coordinate when mapping to UV coordinates of a mesh.")
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Flip V")
++ tooltip: qsTr("Sets the use of the vertically flipped coordinates.")
++ }
++
++ SecondColumnLayout {
++ CheckBox {
++ id: flipVcheckBox
++ text: backendValues.flipV.valueToString
++ backendValue: backendValues.flipV
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Flip U")
++ tooltip: qsTr("Sets the use of the horizontally flipped texture coordinates.")
++ }
++
++ SecondColumnLayout {
++ CheckBox {
++ id: flipUCheckBox
++ text: backendValues.flipU.valueToString
++ backendValue: backendValues.flipU
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Auto Orientation")
++ tooltip: qsTr("Sets if a texture transformation, such as flipping the V texture coordinate, is applied automatically for textures where this is typically relevant.")
++ }
++
++ SecondColumnLayout {
++ CheckBox {
++ id: autoOrientationCheckBox
++ text: backendValues.autoOrientation.valueToString
++ backendValue: backendValues.autoOrientation
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Texture Mapping")
++ tooltip: qsTr("Sets which method of mapping to use when sampling this texture.")
++ }
++
++ SecondColumnLayout {
++ ComboBox {
++ scope: "Texture"
++ model: ["UV", "Environment", "LightProbe"]
++ backendValue: backendValues.mappingMode
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++ }
++
++ PropertyLabel {
++ text: qsTr("U Tiling")
++ tooltip: qsTr("Sets how the texture is mapped when the U scaling value is greater than 1.")
++ }
++
++ SecondColumnLayout {
++ ComboBox {
++ scope: "Texture"
++ model: ["ClampToEdge", "MirroredRepeat", "Repeat"]
++ backendValue: backendValues.tilingModeHorizontal
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("V Tiling")
++ tooltip: qsTr("Sets how the texture is mapped when the V scaling value is greater than 1.")
++ }
++
++ SecondColumnLayout {
++ ComboBox {
++ scope: "Texture"
++ model: ["ClampToEdge", "MirroredRepeat", "Repeat"]
++ backendValue: backendValues.tilingModeVertical
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("UV Index")
++ tooltip: qsTr("Sets the UV coordinate index used by this texture.")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ minimumValue: 0
++ maximumValue: 999999
++ decimals: 0
++ backendValue: backendValues.indexUV
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("UV Rotation")
++ tooltip: qsTr("Sets the rotation of the texture around the pivot point.")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ maximumValue: 999999
++ minimumValue: -999999
++ decimals: 0
++ backendValue: backendValues.rotationUV
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Position")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ maximumValue: 999999
++ minimumValue: -999999
++ decimals: 2
++ stepSize: 0.1
++ backendValue: backendValues.positionU
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ Spacer { implicitWidth: StudioTheme.Values.controlLabelGap }
++
++ ControlLabel {
++ text: "U"
++ tooltip: qsTr("Sets the U coordinate mapping offset from left to right.")
++ }
++
++ Spacer { implicitWidth: StudioTheme.Values.controlGap }
++
++ SpinBox {
++ maximumValue: 999999
++ minimumValue: -999999
++ decimals: 2
++ stepSize: 0.1
++ backendValue: backendValues.positionV
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ Spacer { implicitWidth: StudioTheme.Values.controlLabelGap }
++
++ ControlLabel {
++ text: "V"
++ tooltip: qsTr("Sets the V coordinate mapping offset from bottom to top.")
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Pivot")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ maximumValue: 999999
++ minimumValue: -999999
++ decimals: 2
++ stepSize: 0.1
++ backendValue: backendValues.pivotU
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ Spacer { implicitWidth: StudioTheme.Values.controlLabelGap }
++
++ ControlLabel {
++ text: "U"
++ tooltip: qsTr("Sets the pivot U position.")
++ }
++
++ Spacer { implicitWidth: StudioTheme.Values.controlGap }
++
++ SpinBox {
++ maximumValue: 999999
++ minimumValue: -999999
++ decimals: 2
++ stepSize: 0.1
++ backendValue: backendValues.pivotV
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ Spacer { implicitWidth: StudioTheme.Values.controlLabelGap }
++
++ ControlLabel {
++ text: "V"
++ tooltip: qsTr("Sets the pivot V position.")
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Generate Mipmaps")
++ tooltip: qsTr("Sets if mipmaps are generated for textures that do not provide mipmap levels themselves.")
++ }
++
++ SecondColumnLayout {
++ CheckBox {
++ id: generateMipmapscheckBox
++ text: backendValues.generateMipmaps.valueToString
++ backendValue: backendValues.generateMipmaps
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Mag Filter")
++ tooltip: qsTr("Sets how the texture is sampled when a texel covers more than one pixel.")
++ }
++
++ SecondColumnLayout {
++ ComboBox {
++ scope: "Texture"
++ model: ["None", "Nearest", "Linear"]
++ backendValue: backendValues.magFilter
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Min Filter")
++ tooltip: qsTr("Sets how the texture is sampled when a texel covers more than one pixel.")
++ }
++
++ SecondColumnLayout {
++ ComboBox {
++ scope: "Texture"
++ model: ["None", "Nearest", "Linear"]
++ backendValue: backendValues.minFilter
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Mip Filter")
++ tooltip: qsTr("Sets how the texture mipmaps are sampled when a texel covers less than one pixel.")
++ }
++
++ SecondColumnLayout {
++ ComboBox {
++ scope: "Texture"
++ model: ["None", "Nearest", "Linear"]
++ backendValue: backendValues.mipFilter
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++ }
++ }