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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick 2.15
++ import QtQuick.Layouts 1.15
++ import HelperWidgets 2.0
++ import StudioTheme 1.0 as StudioTheme
++
++ Column {
++ width: parent.width
++
++ Section {
++ caption: qsTr("Default Material")
++ width: parent.width
++
++ SectionLayout {
++ PropertyLabel {
++ text: qsTr("Lighting")
++ tooltip: qsTr("Sets the lighting method. NoLighting is faster while FragmentLighting\ncalculates diffuse and specular lighting for each rendered pixel.")
++ }
++
++ SecondColumnLayout {
++ ComboBox {
++ scope: "DefaultMaterial"
++ model: ["NoLighting", "FragmentLighting"]
++ backendValue: backendValues.lighting
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Blend Mode")
++ tooltip: qsTr("Sets how the colors of the model blend with colors behind it.")
++ }
++
++ SecondColumnLayout {
++ ComboBox {
++ scope: "DefaultMaterial"
++ model: ["SourceOver", "Screen", "Multiply"]
++ backendValue: backendValues.blendMode
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Enable Vertex Colors")
++ tooltip: qsTr("Sets the material to use vertex colors from the mesh.\nVertex colors are multiplied with any other color for the material.")
++ }
++
++ SecondColumnLayout {
++ CheckBox {
++ text: backendValues.vertexColorsEnabled.valueToString
++ backendValue: backendValues.vertexColorsEnabled
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Point Size")
++ tooltip: qsTr("Sets the size of the points rendered when the geometry is using a primitive type of points.")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ minimumValue: -9999999
++ maximumValue: 9999999
++ decimals: 2
++ backendValue: backendValues.pointSize
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++ }
++
++ PropertyLabel {
++ text: qsTr("Line Width")
++ tooltip: qsTr("Sets the width of the lines rendered when the geometry is using a primitive type of lines or line strips.")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ minimumValue: -9999999
++ maximumValue: 9999999
++ decimals: 2
++ backendValue: backendValues.lineWidth
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++ }
++ }
++ }
++
++ Section {
++ caption: qsTr("Diffuse")
++ width: parent.width
++
++ SectionLayout {
++ PropertyLabel {
++ text: qsTr("Color")
++ tooltip: qsTr("Sets the base color.")
++ }
++
++ ColorEditor {
++ backendValue: backendValues.diffuseColor
++ supportGradient: false
++ }
++
++ PropertyLabel {
++ text: qsTr("Map")
++ tooltip: qsTr("Sets a texture to apply to the material.")
++ }
++
++ SecondColumnLayout {
++ ItemFilterComboBox {
++ typeFilter: "QtQuick3D.Texture"
++ backendValue: backendValues.diffuseMap
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++ }
++ }
++
++ Section {
++ caption: qsTr("Emissive")
++ width: parent.width
++
++ ColumnLayout {
++ spacing: StudioTheme.Values.transform3DSectionSpacing
++
++ SectionLayout {
++ PropertyLabel {
++ text: qsTr("Factor")
++ tooltip: qsTr("Sets the color of self-illumination.\nThe default value (0, 0, 0) means no self-illumination.")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ minimumValue: -9999999
++ maximumValue: 9999999
++ decimals: 2
++ stepSize: 0.01
++ backendValue: backendValues.emissiveFactor_x
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ Spacer { implicitWidth: StudioTheme.Values.controlLabelGap }
++
++ ControlLabel {
++ text: qsTr("R")
++ color: StudioTheme.Values.theme3DAxisXColor
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {}
++
++ SecondColumnLayout {
++ SpinBox {
++ minimumValue: -9999999
++ maximumValue: 9999999
++ decimals: 2
++ stepSize: 0.01
++ backendValue: backendValues.emissiveFactor_y
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ Spacer { implicitWidth: StudioTheme.Values.controlLabelGap }
++
++ ControlLabel {
++ text: qsTr("G")
++ color: StudioTheme.Values.theme3DAxisYColor
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {}
++
++ SecondColumnLayout {
++ SpinBox {
++ minimumValue: -9999999
++ maximumValue: 9999999
++ decimals: 2
++ stepSize: 0.01
++ backendValue: backendValues.emissiveFactor_z
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ Spacer { implicitWidth: StudioTheme.Values.controlLabelGap }
++
++ ControlLabel {
++ text: qsTr("B")
++ color: StudioTheme.Values.theme3DAxisZColor
++ }
++
++ ExpandingSpacer {}
++ }
++ PropertyLabel {
++ text: qsTr("Map")
++ tooltip: qsTr("Sets a texture to define the intensity of the emissive color.")
++ }
++
++ SecondColumnLayout {
++ ItemFilterComboBox {
++ typeFilter: "QtQuick3D.Texture"
++ backendValue: backendValues.emissiveMap
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++ }
++ }
++ }
++
++ Section {
++ caption: qsTr("Specular")
++ width: parent.width
++
++ SectionLayout {
++ PropertyLabel {
++ text: qsTr("Tint")
++ tooltip: qsTr("Sets the color tint for the specular reflections.\nUse white for no color effect.")
++ }
++
++ ColorEditor {
++ backendValue: backendValues.specularTint
++ supportGradient: false
++ }
++
++ PropertyLabel {
++ text: qsTr("Amount")
++ tooltip: qsTr("Sets the strength of specularity (highlights and reflections).\nThe default value (0) disables specularity.")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ minimumValue: 0
++ maximumValue: 1
++ decimals: 2
++ stepSize: 0.1
++ backendValue: backendValues.specularAmount
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Map")
++ tooltip: qsTr("Sets a texture to define the amount and the color of specularity.")
++ }
++
++ SecondColumnLayout {
++ ItemFilterComboBox {
++ typeFilter: "QtQuick3D.Texture"
++ backendValue: backendValues.specularMap
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Model")
++ tooltip: qsTr("Sets the functions to calculate specular highlights for lights in the scene.\nDefault is faster while KGGX is more physically accurate.")
++ }
++
++ SecondColumnLayout {
++ ComboBox {
++ scope: "DefaultMaterial"
++ model: ["Default", "KGGX"]
++ backendValue: backendValues.specularModel
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Reflection Map")
++ tooltip: qsTr("Sets a texture to define specular highlights.")
++ }
++
++ SecondColumnLayout {
++ ItemFilterComboBox {
++ typeFilter: "QtQuick3D.Texture"
++ backendValue: backendValues.specularReflectionMap
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Index of Refraction")
++ tooltip: qsTr("Sets the angles of reflections affected by the fresnel power.")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ minimumValue: 1
++ maximumValue: 3
++ decimals: 2
++ stepSize: 0.1
++ backendValue: backendValues.indexOfRefraction
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Fresnel Power")
++ tooltip: qsTr("Sets the strength of the fresnel power. The default value (0) means no fresnel power while a higher value\ndecreases head-on reflections (looking directly at the surface) while maintaining reflections seen at grazing angles.")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ minimumValue: -9999999
++ maximumValue: 9999999
++ decimals: 2
++ backendValue: backendValues.fresnelPower
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Specular Roughness")
++ tooltip: qsTr("Sets the size of the specular highlight generated from lights and the clarity of reflections in general.")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ minimumValue: 0.001
++ maximumValue: 1
++ decimals: 3
++ stepSize: 0.1
++ backendValue: backendValues.specularRoughness
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Roughness Map")
++ tooltip: qsTr("Sets a texture to define the specular roughness.")
++ }
++
++ SecondColumnLayout {
++ ItemFilterComboBox {
++ typeFilter: "QtQuick3D.Texture"
++ backendValue: backendValues.roughnessMap
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Roughness Channel")
++ tooltip: qsTr("Sets the texture channel to read the roughness value from roughnessMap.")
++ }
++
++ SecondColumnLayout {
++ ComboBox {
++ scope: "Material"
++ model: ["R", "G", "B", "A"]
++ backendValue: backendValues.roughnessChannel
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++ }
++ }
++
++ Section {
++ caption: qsTr("Opacity")
++ width: parent.width
++
++ SectionLayout {
++ PropertyLabel {
++ text: qsTr("Amount")
++ tooltip: qsTr("Sets the opacity of just this material, separate from the model.")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ minimumValue: 0
++ maximumValue: 1
++ decimals: 2
++ stepSize: 0.1
++ backendValue: backendValues.opacity
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Map")
++ tooltip: qsTr("Sets a texture to control the opacity differently for different parts.")
++ }
++
++ SecondColumnLayout {
++ ItemFilterComboBox {
++ typeFilter: "QtQuick3D.Texture"
++ backendValue: backendValues.opacityMap
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Channel")
++ tooltip: qsTr("Sets the texture channel to read the opacity value from the opacity map.")
++ }
++
++ SecondColumnLayout {
++ ComboBox {
++ scope: "Material"
++ model: ["R", "G", "B", "A"]
++ backendValue: backendValues.opacityChannel
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++ }
++ }
++
++ Section {
++ caption: qsTr("Bump/Normal")
++ width: parent.width
++
++ SectionLayout {
++ PropertyLabel {
++ text: qsTr("Bump Amount")
++ tooltip: qsTr("Sets the amount of simulated displacement for the bump map or normal map.")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ minimumValue: 0
++ maximumValue: 1
++ decimals: 2
++ stepSize: 0.1
++ backendValue: backendValues.bumpAmount
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Bump Map")
++ tooltip: qsTr("Sets a grayscale texture to simulate fine geometry displacement across the surface.")
++ }
++
++ SecondColumnLayout {
++ ItemFilterComboBox {
++ id: bumpMapComboBox
++ typeFilter: "QtQuick3D.Texture"
++ backendValue: backendValues.bumpMap
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++
++ Connections {
++ target: normalMapComboBox.backendValue
++ function onExpressionChanged() {
++ if (normalMapComboBox.backendValue.expression !== "")
++ bumpMapComboBox.backendValue.resetValue()
++ }
++ }
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Normal Map")
++ tooltip: qsTr("Sets a image to simulate fine geometry displacement across the surface.")
++ }
++
++ SecondColumnLayout {
++ ItemFilterComboBox {
++ id: normalMapComboBox
++ typeFilter: "QtQuick3D.Texture"
++ backendValue: backendValues.normalMap
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++
++ Connections {
++ target: bumpMapComboBox.backendValue
++ function onExpressionChanged() {
++ if (bumpMapComboBox.backendValue.expression !== "")
++ normalMapComboBox.backendValue.resetValue()
++ }
++ }
++ }
++
++ ExpandingSpacer {}
++ }
++ }
++ }
++
++ Section {
++ caption: qsTr("Translucency")
++ width: parent.width
++
++ SectionLayout {
++ PropertyLabel {
++ text: qsTr("Falloff")
++ tooltip: qsTr("Sets the amount of falloff for the translucency based on the angle of the normals of the object to the light source.")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ minimumValue: -999999
++ maximumValue: 999999
++ decimals: 2
++ backendValue: backendValues.translucentFalloff
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Diffuse Light Wrap")
++ tooltip: qsTr("Sets the amount of light wrap for the translucency map.\nA value of 0 will not wrap the light at all, while a value of 1 will wrap the light all around the object.")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ minimumValue: 0
++ maximumValue: 1
++ decimals: 2
++ stepSize: 0.1
++ backendValue: backendValues.diffuseLightWrap
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Map")
++ tooltip: qsTr("Sets a grayscale texture to control how much light can pass through the material from behind.")
++ }
++
++ SecondColumnLayout {
++ ItemFilterComboBox {
++ typeFilter: "QtQuick3D.Texture"
++ backendValue: backendValues.translucencyMap
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Channel")
++ tooltip: qsTr("Sets the texture channel to read the translucency value from translucencyMap.")
++ }
++
++ SecondColumnLayout {
++ ComboBox {
++ scope: "Material"
++ model: ["R", "G", "B", "A"]
++ backendValue: backendValues.translucencyChannel
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++ }
++ }
++ }