Revision control
++ // Copyright (C) 2022 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick 2.15
++ import QtQuick.Layouts 1.15
++ import HelperWidgets 2.0
++ import StudioTheme 1.0 as StudioTheme
++
++ Section {
++ caption: qsTr("Camera")
++
++ SectionLayout {
++ PropertyLabel {
++ text: qsTr("Frustum Culling")
++ tooltip: qsTr("When this property is true, objects outside the camera frustum will be culled, meaning they will not be passed to the renderer.")
++ }
++
++ SecondColumnLayout {
++ CheckBox {
++ text: backendValues.frustumCullingEnabled.valueToString
++ backendValue: backendValues.frustumCullingEnabled
++ implicitWidth: StudioTheme.Values.twoControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("LOD Bias")
++ tooltip: qsTr("This property changes the threshold for when the automatic level of detail meshes get used.")
++ }
++
++ SecondColumnLayout {
++ SpinBox {
++ minimumValue: 0.0
++ maximumValue: 9999999
++ decimals: 2
++ backendValue: backendValues.levelOfDetailBias
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++
++ PropertyLabel {
++ text: qsTr("Look-at Node")
++ tooltip: qsTr("Sets the look-at node for the camera.")
++ }
++
++ SecondColumnLayout {
++ ItemFilterComboBox {
++ typeFilter: "QtQuick3D.Node"
++ backendValue: backendValues.lookAtNode
++ implicitWidth: StudioTheme.Values.singleControlColumnWidth
++ + StudioTheme.Values.actionIndicatorWidth
++ }
++
++ ExpandingSpacer {}
++ }
++ }
++ }