Revision control
++ {
++ "options": {
++ "designStudioWorkarounds": {
++ "name": "Design Studio Compatibility Mode",
++ "description": "Enable options that are needed to create Design Studio compatible components.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "expandValueComponents": {
++ "name": "Expand value components",
++ "description": "When enabled value types like vector3d and quaternion will be expanded.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "calculateTangentSpace": {
++ "name": "Calculate Tangent Space",
++ "description": "Calculates the tangents and bitangents for the imported meshes.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "joinIdenticalVertices": {
++ "name": "Join Identical Vertices",
++ "description": "Identifies and joins identical vertex data sets within all imported meshes.",
++ "value": true,
++ "type": "Boolean"
++ },
++ "generateNormals": {
++ "name": "Generate Normals",
++ "description": "Generates normals for all faces of all meshes",
++ "value": false,
++ "type": "Boolean"
++ },
++ "generateSmoothNormals": {
++ "name": "Generate Smooth Normals",
++ "description": "Generates smooth normals for all vertices in the mesh.",
++ "value": true,
++ "type": "Boolean"
++ },
++ "splitLargeMeshes": {
++ "name": "Split Large Meshes",
++ "description": "Splits large meshes into smaller sub-meshes.",
++ "value": true,
++ "type": "Boolean"
++ },
++ "preTransformVertices": {
++ "name": "Pre-transform Vertices",
++ "description": "Removes the node graph and pre-transforms all vertices with the local transformation matrices of their nodes.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "improveCacheLocality": {
++ "name": "Improve Cache Locality",
++ "description": "Reorders triangles for better vertex cache locality.",
++ "value": true,
++ "type": "Boolean"
++ },
++ "removeRedundantMaterials": {
++ "name": "Remove Redundant Materials",
++ "description": "Searches for redundant/unreferenced materials and removes them.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "fixInfacingNormals": {
++ "name": "Fix Infacing Normals",
++ "description": "Tries to determine which meshes have normal vectors that are facing inwards and inverts them.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "findDegenerates": {
++ "name": "Find Degenerates",
++ "description": "This step searches all meshes for degenerate primitives and converts them to proper lines or points.",
++ "value": true,
++ "type": "Boolean"
++ },
++ "findInvalidData": {
++ "name": "Find Invalid Data",
++ "description": "This step searches all meshes for invalid data, such as zeroed normal vectors or invalid UV coords and removes/fixes them. This is intended to get rid of some common exporter errors.",
++ "value": true,
++ "type": "Boolean"
++ },
++ "transformUVCoordinates": {
++ "name": "Transform UV Coordinates",
++ "description": "This step applies per-texture UV transformations and bakes them into stand-alone vtexture coordinate channels.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "findInstances": {
++ "name": "Find Instances",
++ "description": "This step searches for duplicate meshes and replaces them with references to the first mesh.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "optimizeMeshes": {
++ "name": "Optimize Meshes",
++ "description": "A postprocessing step to reduce the number of meshes.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "optimizeGraph": {
++ "name": "Optimize Graph",
++ "description": "A postprocessing step to optimize the scene hierarchy.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "useFloatJointIndices": {
++ "name": "Use Float Joint Indices",
++ "description": "Stores joint indices as floating point numbers for GLES 2.0.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "globalScale": {
++ "name": "Enable Global Scale",
++ "description": "This step will perform a global scale of the model.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "globalScaleValue": {
++ "name": "Global Scale Value",
++ "description": "Global Scale factor.",
++ "value": 1,
++ "type": "Real",
++ "conditions": [
++ {
++ "mode": "Equals",
++ "property": "globalScale",
++ "value": true
++ }
++ ]
++ },
++ "dropNormals": {
++ "name": "Drop Normals",
++ "description": "Drops normals for all faces of all meshes.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "removeComponentNormals": {
++ "name": "Remove Normal Components",
++ "description": "Removes Normal component from meshes.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "removeComponentTangentsAndBitangents": {
++ "name": "Remove Tangent Components",
++ "description": "Removes Tangents and Bitangents components from meshes.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "removeComponentColors": {
++ "name": "Remove Color Components",
++ "description": "Removes any Color components from meshes.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "removeComponentUVs": {
++ "name": "Remove UV Components",
++ "description": "Removes any UV components from meshes.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "removeComponentBoneWeights": {
++ "name": "Remove Bone Weight components",
++ "description": "Removes any bone weights from meshes.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "removeComponentAnimations": {
++ "name": "Remove Animation Components",
++ "description": "Removes any animation components from meshes.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "removeComponentTextures": {
++ "name": "Remove Texture Components",
++ "description": "Removes any embedded texture components from meshes.",
++ "value": false,
++ "type": "Boolean"
++ },
++ "fbxPreservePivots": {
++ "name": "FBX: Preserve Pivot Points",
++ "description": "Set whether the fbx importer will preserve pivot points (as extra nodes)",
++ "value": false,
++ "type": "Boolean"
++ },
++ "generateMipMaps": {
++ "name": "Generate Mip Maps",
++ "description": "Force all imported texture components to generate mip maps for mip map texture filtering",
++ "value": true,
++ "type": "Boolean"
++ },
++ "useBinaryKeyframes": {
++ "name": "Use Binary Keyframes",
++ "description": "Record keyframe data as binary files",
++ "value": true,
++ "type": "Boolean"
++ },
++ "manualAnimations": {
++ "name": "Use Manual Animations",
++ "description": "No TimelineAnimations are generated for Timelines so that they can be manually controlled",
++ "value": false,
++ "type": "Boolean"
++ },
++ "generateMeshLevelsOfDetail": {
++ "name": "Generate Mesh Levels of Detail",
++ "description": "When possible, create mesh Levels of Detail by automatically simplifying the source mesh",
++ "value": false,
++ "type": "Boolean"
++ },
++ "recalculateLodNormals": {
++ "name": "Recalculate Normals for Generated Mesh LODs",
++ "description": "Calculate new normals when necessary for Generated Mesh Levels of detail",
++ "value": true,
++ "type": "Boolean",
++ "conditions": [
++ {
++ "mode": "Equals",
++ "property": "generateMeshLevelsOfDetail",
++ "value": true
++ }
++ ]
++ },
++ "recalculateLodNormalsMergeAngle": {
++ "name": "Merge Angle for Mesh LODs",
++ "description": "Maximum angle in degrees to consider for normal smoothing/merging",
++ "value": 60.0,
++ "type": "Real",
++ "conditions": [
++ {
++ "mode": "Equals",
++ "property": "recalculateLodNormals",
++ "value": true
++ }
++ ]
++ },
++ "recalculateLodNormalsSplitAngle": {
++ "name": "Split Angle for Mesh LODs",
++ "description": "Maximum angle in degrees to consider for normal spliting, which creates new vertex data",
++ "value": 25.0,
++ "type": "Real",
++ "conditions": [
++ {
++ "mode": "Equals",
++ "property": "recalculateLodNormals",
++ "value": true
++ }
++ ]
++ }
++ },
++ "groups": {
++ "globalScale": {
++ "name": "Global Scale",
++ "items": [
++ "globalScale",
++ "globalScaleValue"
++ ]
++ },
++ "generateMeshLevelsOfDetail": {
++ "name": "Level of Detail",
++ "items": [
++ "generateMeshLevelsOfDetail",
++ "recalculateLodNormals",
++ "recalculateLodNormalsMergeAngle",
++ "recalculateLodNormalsSplitAngle"
++ ]
++ },
++ "removeComponents": {
++ "name": "Strip Imported Components",
++ "items": [
++ "removeComponentNormals",
++ "removeComponentTangentsAndBitangents",
++ "removeComponentColors",
++ "removeComponentUVs",
++ "removeComponentBoneWeights",
++ "removeComponentAnimations",
++ "removeComponentTextures"
++ ]
++ }
++ }
++ }