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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #ifndef RANDOMINSTANCING_P_H
++ #define RANDOMINSTANCING_P_H
++
++ #include <QtQuick3DHelpers/qtquick3dhelpersexports.h>
++ #include <QtQuick3D/QQuick3DInstancing>
++
++ QT_BEGIN_NAMESPACE
++
++ class Q_QUICK3DHELPERS_EXPORT QQuick3DInstanceRange : public QQuick3DObject
++ {
++ Q_OBJECT
++
++ QML_ADDED_IN_VERSION(6, 2)
++ Q_PROPERTY(QVariant from READ from WRITE setFrom NOTIFY fromChanged)
++ Q_PROPERTY(QVariant to READ to WRITE setTo NOTIFY toChanged)
++ Q_PROPERTY(bool proportional READ proportional WRITE setProportional NOTIFY proportionalChanged)
++ QML_NAMED_ELEMENT(InstanceRange)
++
++ public:
++ explicit QQuick3DInstanceRange(QQuick3DObject *parent = nullptr);
++ ~QQuick3DInstanceRange() override {}
++ QVariant from() const
++ {
++ return m_from;
++ }
++ QVariant to() const
++ {
++ return m_to;
++ }
++
++ bool proportional() const
++ {
++ return m_proportional;
++ }
++
++ public Q_SLOTS:
++ void setFrom(QVariant from);
++ void setTo(QVariant to);
++ void setProportional(bool proportional);
++
++ Q_SIGNALS:
++ void fromChanged();
++ void toChanged();
++ void proportionalChanged();
++ void changed();
++
++ protected:
++ QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *) override
++ {
++ return nullptr;
++ }
++ private:
++ QVariant m_from;
++ QVariant m_to;
++ bool m_proportional = false;
++ };
++
++ class QRandomGenerator;
++ class Q_QUICK3DHELPERS_EXPORT QQuick3DRandomInstancing : public QQuick3DInstancing
++ {
++ Q_OBJECT
++
++ Q_PROPERTY(int instanceCount READ instanceCount WRITE setInstanceCount NOTIFY instanceCountChanged)
++ Q_PROPERTY(QQuick3DInstanceRange *position READ position WRITE setPosition NOTIFY positionChanged)
++ Q_PROPERTY(QQuick3DInstanceRange *scale READ scale WRITE setScale NOTIFY scaleChanged)
++ Q_PROPERTY(QQuick3DInstanceRange *rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
++ Q_PROPERTY(QQuick3DInstanceRange *color READ color WRITE setColor NOTIFY colorChanged)
++ Q_PROPERTY(ColorModel colorModel READ colorModel WRITE setColorModel NOTIFY colorModelChanged)
++ Q_PROPERTY(QQuick3DInstanceRange *customData READ customData WRITE setCustomData NOTIFY customDataChanged)
++
++ Q_PROPERTY(QVector3D gridSpacing READ gridSpacing WRITE setGridSpacing NOTIFY gridSpacingChanged FINAL REVISION(6, 9))
++
++ Q_PROPERTY(int randomSeed READ randomSeed WRITE setRandomSeed NOTIFY randomSeedChanged)
++
++ QML_NAMED_ELEMENT(RandomInstancing)
++ QML_ADDED_IN_VERSION(6, 2)
++
++ public:
++ enum class ColorModel { RGB, HSV, HSL };
++ Q_ENUM(ColorModel)
++
++ explicit QQuick3DRandomInstancing(QQuick3DObject *parent = nullptr);
++ ~QQuick3DRandomInstancing();
++
++ QByteArray getInstanceBuffer(int *instanceCount) override;
++
++ int instanceCount() const
++ {
++ return m_randomCount;
++ }
++
++ int randomSeed() const
++ {
++ return m_randomSeed;
++ }
++
++ QQuick3DInstanceRange *position() const
++ {
++ return m_position;
++ }
++
++ QQuick3DInstanceRange* scale() const
++ {
++ return m_scale;
++ }
++
++ QQuick3DInstanceRange* rotation() const
++ {
++ return m_rotation;
++ }
++
++ QQuick3DInstanceRange* color() const
++ {
++ return m_color;
++ }
++
++ QQuick3DInstanceRange* customData() const
++ {
++ return m_customData;
++ }
++
++ ColorModel colorModel() const
++ {
++ return m_colorModel;
++ }
++
++ QVector3D gridSpacing() const;
++ void setGridSpacing(const QVector3D &newGridSpacing);
++
++ public Q_SLOTS:
++ void setInstanceCount(int instanceCount);
++ void setRandomSeed(int randomSeed);
++
++ void setPosition(QQuick3DInstanceRange *position);
++ void setScale(QQuick3DInstanceRange *scale);
++ void setRotation(QQuick3DInstanceRange *rotation);
++ void setColor(QQuick3DInstanceRange *color);
++ void setCustomData(QQuick3DInstanceRange *customData);
++ void setColorModel(ColorModel colorModel);
++
++ Q_SIGNALS:
++ void instanceCountChanged();
++ void randomSeedChanged();
++ void positionChanged();
++ void scaleChanged();
++ void rotationChanged();
++ void colorChanged();
++ void customDataChanged();
++ void colorModelChanged();
++
++ void gridSpacingChanged();
++
++ private Q_SLOTS:
++ void handleChange();
++
++ private:
++ void generateInstanceTable();
++ int m_randomCount = 0;
++ int m_randomSeed = -1;
++ bool m_dirty = true;
++ bool m_gridMode = false;
++ QByteArray m_instanceData;
++ QQuick3DInstanceRange *m_position = nullptr;
++ QQuick3DInstanceRange *m_scale = nullptr;
++ QQuick3DInstanceRange *m_rotation = nullptr;
++ QQuick3DInstanceRange *m_color = nullptr;
++ QQuick3DInstanceRange *m_customData = nullptr;
++ ColorModel m_colorModel = ColorModel::RGB;
++ QVector3D m_gridSpacing;
++ };
++ QT_END_NAMESPACE
++ #endif // RANDOMINSTANCING_P_H