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++ // Copyright (C) 2022 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the Qt API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++ //
++
++ #ifndef LOOKATNODE_H
++ #define LOOKATNODE_H
++
++ #include <QtQuick3D/private/qquick3dnode_p.h>
++ #include <QtQuick3DHelpers/qtquick3dhelpersexports.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class Q_QUICK3DHELPERS_EXPORT LookAtNode : public QQuick3DNode
++ {
++ Q_OBJECT
++ Q_PROPERTY(QQuick3DNode *target READ target WRITE setTarget NOTIFY targetChanged)
++ QML_NAMED_ELEMENT(LookAtNode)
++ QML_ADDED_IN_VERSION(6, 4)
++
++ public:
++ LookAtNode();
++ ~LookAtNode() override;
++
++ QQuick3DNode *target() const;
++
++ public Q_SLOTS:
++ void setTarget(QQuick3DNode *node);
++
++ Q_SIGNALS:
++ void targetChanged();
++
++ private Q_SLOTS:
++ void updateLookAt();
++
++ private:
++ QQuick3DNode *m_target = nullptr;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif