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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++
++ Effect {
++ property TextureInput noiseSample: TextureInput {
++ texture: Texture {
++ tilingModeHorizontal: Texture.Repeat
++ tilingModeVertical: Texture.Repeat
++ source: "qrc:/qtquick3deffects/maps/brushnoise.png"
++ }
++ }
++ property real amount: 10.0 // 0 - 127
++ property int direction: 0 // 0 = both, 1 = horizontal, 2 = vertical
++ property bool randomize: true
++
++ Shader {
++ id: scatter
++ stage: Shader.Fragment
++ shader: "qrc:/qtquick3deffects/shaders/scatter.frag"
++ }
++
++ passes: [
++ Pass {
++ shaders: [ scatter ]
++ }
++ ]
++ }