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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++
++ Effect {
++ property real shoulderSlope: 1.0 // 0.0 - 3.0
++ property real shoulderEmphasis: 0 // -1.0 - 1.0
++ property real toeSlope: 1.0 // 0.0 - 3.0
++ property real toeEmphasis: 0 // -1.0 - 1.0
++ property real contrastBoost: 0 // -1.0 - 2.0
++ property real saturationLevel: 1 // 0.0 - 2.0
++ property real gammaValue: 2.2 // 0.1 - 8.0
++ property bool useExposure: false
++ property real whitePoint: 1.0 // 0.01 - 128.0
++ property real exposureValue: 1.0 // 0.01 - 16.0
++
++ Shader {
++ id: tonemapShader
++ stage: Shader.Fragment
++ shader: "qrc:/qtquick3deffects/shaders/scurvetonemap.frag"
++ }
++
++ Buffer {
++ // LDR output
++ id: defaultOutput
++ format: Buffer.RGBA8
++ }
++
++ passes: [
++ Pass {
++ shaders: [ tonemapShader ]
++ output: defaultOutput
++ }
++ ]
++ }