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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++
++ Effect {
++ property real amount: 2 // 0 - 10
++ Shader {
++ id: vertical
++ stage: Shader.Vertex
++ shader: "qrc:/qtquick3deffects/shaders/blurvertical.vert"
++ }
++ Shader {
++ id: horizontal
++ stage: Shader.Vertex
++ shader: "qrc:/qtquick3deffects/shaders/blurhorizontal.vert"
++ }
++ Shader {
++ id: gaussianblur
++ stage: Shader.Fragment
++ shader: "qrc:/qtquick3deffects/shaders/gaussianblur.frag"
++ }
++
++ Buffer {
++ id: tempBuffer
++ name: "tempBuffer"
++ format: Buffer.RGBA8
++ textureFilterOperation: Buffer.Linear
++ textureCoordOperation: Buffer.ClampToEdge
++ bufferFlags: Buffer.None // aka frame
++ }
++
++ passes: [
++ Pass {
++ shaders: [ horizontal, gaussianblur ]
++ output: tempBuffer
++ },
++ Pass {
++ shaders: [ vertical, gaussianblur ]
++ commands: [
++ BufferInput {
++ buffer: tempBuffer
++ }
++ ]
++ }
++ ]
++ }