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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++
++ Effect {
++ property real radius: 0.25 // 0 - 1
++ property real distortionHeight: 0.5 // -1 - 1
++ property vector2d center: Qt.vector2d(0.5, 0.5)
++
++ Shader {
++ id: distortionVert
++ stage: Shader.Vertex
++ shader: "qrc:/qtquick3deffects/shaders/distortion.vert"
++ }
++
++ Shader {
++ id: distortionFrag
++ stage: Shader.Fragment
++ shader: "qrc:/qtquick3deffects/shaders/distortionsphere.frag"
++ }
++
++ passes: [
++ Pass {
++ shaders: [ distortionVert, distortionFrag ]
++ }
++ ]
++ }