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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++
++ Effect {
++ property real radius: 100.0 // 0 - 100
++ property real distortionWidth: 10.0 // 2 - 100
++ property real distortionHeight: 10.0 // 0 - 100
++ property real distortionPhase: 0.0 // 0 - 360
++ property vector2d center: Qt.vector2d(0.5, 0.5)
++
++ Shader {
++ id: distortionVert
++ stage: Shader.Vertex
++ shader: "qrc:/qtquick3deffects/shaders/distortion.vert"
++ }
++
++ Shader {
++ id: distortionFrag
++ stage: Shader.Fragment
++ shader: "qrc:/qtquick3deffects/shaders/distortionripple.frag"
++ }
++
++ passes: [
++ Pass {
++ shaders: [ distortionVert, distortionFrag ]
++ }
++ ]
++ }