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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++
++ Effect {
++ property TextureInput maskTexture: TextureInput {
++ texture: Texture {
++ source: "qrc:/qtquick3deffects/maps/white.png"
++ tilingModeHorizontal: Texture.Repeat
++ tilingModeVertical: Texture.Repeat
++ }
++ }
++ property real aberrationAmount: 50
++ property real focusDepth: 600
++
++ Shader {
++ id: chromaticAberration
++ stage: Shader.Fragment
++ shader: "qrc:/qtquick3deffects/shaders/chromaticaberration.frag"
++ }
++
++ passes: [
++ Pass {
++ shaders: [ chromaticAberration ]
++ }
++ ]
++ }